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The Booster. is a three-wheel, single-payline progressive slot machine game with exciting features. Before spinning, you must place a bet. High rollers who like the game of slots will like the Booster - you can bet from 1 up to 10 half dollar coins ($0.50 - $5.00) on the main payline per single spin. There is only one payline at the Booster game. The payoff for the payline is based on the coins bet. The BOOST symbol is wild and can substitute for another symbol in the payline. Every time the BOOST symbol is going to appear, the game is interrupted and you can select either to keep the current bet placed or "boost" your bet 10 times (you "boost" your bet by clicking the smaller lever). This allows amazing winnings per single spin. Also, no bet is lost at the Booster game. Every bet which does not win is added to the special Fund. The Fund can be cashed anytime for 10% of its value or you may choose to try to recover ALL of your bets by risking and attempting to win the entire amount during a special WIN/LOSE spin.
Lion’s Share. is a three reel, one payline, and three coin slot machine. It has a wild, multiplier symbol and the maximum payout is 8,000 coins. The Lion’s Head symbol is wild and substitutes for any other symbol to complete winning combinations. A single Lion’s Head symbol doubles the payout of any combination it completes. Two Lion’s Head symbols quadruple the payout of any combination they complete.
Payout percentages are the most commonly used form of differentiating slot machines, and the most often used form of advertising slots by the casinos. Many casinos offer "98% payback slots " or some other high number as their payback percentage. This is most often thought of as "98% of the total amount of money deposited into the machine will be returned to the player". People tend to think this means if they play through $100, they should expect to have $98 come back to them. This is a bit of a fallacy however, because the return percentage is a theoretical one based on an infinite timeline. This means if you were to keep playing the slots game forever, you would eventually have made back 98% of what you put in. Most people don't usually play long enough to hit a big jackpot however, and winning that jackpot is part of the calculated 98%. This means if you play and don't win big, chances are you're actual return percentage will be significantly lower. . What do I mean by traps? I mean slot machines that aren't entirely up front about what they offer you. The biggest trap by far is the full coins trap. There are many slot machines in Vegas that advertise great payback percentages and amazing jackpots, but they also advertise themselves as 'quarter slots ' or 'nickel slots ', which is a little misleading. The majority of these machines require you to play multiple coins in order to be eligible for some or any of its available jackpots. Many of them require that you are playing the maximum number of coins possible on the machine in order to be able to win the jackpot that probably convinced you to play it in the first place! So be very wary, you may find yourself in front of a machine that has three cars lined up in a row making you think you've won the grand jackpot, but no lights will flash, no sounds will erupt, if you only played one coin. . There are many, many myths around the Internet trying to convince you that the casinos in Las Vegas have masterminded the way they place their slots , with loose slots more visible than tight slots . You will undoubtedly read about how slot machines near the isles, on raised carousels, or near the entrances and exits pay out more and more often than other slots in the casino. The logic is based on the idea that the casino wants any winner on a slot machine to be seen by as many people as possible, convincing them to play too. While this may be a fairly logical assumption, it seems as though if it was true once in the past, it sadly no longer is. Recently Michael Shackleford of the wizard of odds has done some fairly systematic tests of casinos around Vegas and found no difference between the payouts on machines located randomly, and those in previously though of 'loose' spots. .
PLAYING IT SMART by ALAN KRIGMAN Multi-line Machines Add a Meaningful Choice to Slot Play . The slot machines dominant in the '90s gave players little flexibility for tailoring games to meet meaningful personal preferences. Differences like symbols on the reels were cursory, and serious options were accordingly limited. True, there was a pick of denomination -- $0.25, $0.50, $1, and so on. Another choice was giant jackpots with infinitesimal chances of hitting, modest meed with merely minuscule prospects of prosperity, or somewhere in between. And there were alternatives that few folks ever fathomed, like machines where extra coins bought more confusing ways to win as opposed to bigger returns and bonuses. The nickel and other multi-line machines now proliferating at punting palaces across the ever-widening wagering world offer solid citizens additional diversity. This, more significant in shaping session performance than most slot fans yet fathom. For a particular amount dropped into the hopper of hope per round, it's the trade-off between more money on fewer lines or the converse. Slot machines differ among games, to the extent that two devices may look identical, yet don't necessarily have the same inner workings. Further, the relationship between what players do and what they get involves the unpredictable intervention of chance rather than the certainty of cause and effect. So a painstakingly precise analysis entailing the probabilities and payoffs of one particular machine won't apply exactly to another. Intuitive understanding of what to expect, among any proficient gambler's greatest talents, is far better served using a simplified model. For this purpose, picture a hypothetical five-line nickel machine. Make believe it takes up to five coins per line and has only one return level -- $0.15 for every $0.05 bet on a winning line. Experienced bettors know this means you win 2-to-1, a nickel earns you a dime, since the $0.15 includes your own money -- the $0.05 bet you didn't lose. Say you're comfortable risking $0.25 per spin. You could do it in various ways, the extremes being a quarter on one line or a nickel on each of five lines. If the chance of winning were 31 percent, this game would have a payback of 93 percent. About average for the nickel slots. The 93 percent return isn't affected by your decision to play one line at quarter or five at a nickel each. But, the net wins and losses per spin, and the chances associated with them, do change. Betting $0.25 on a single line, you have 31 percent chance of winning $0.50 and the complementary 69 percent chance of losing your quarter. Betting $0.05 on each of five lines, probabilities and profits are as shown in the following list. Chances of various wins and losses on hypothetical machine, betting $0.05 on each of five lines no of probability net profit hits or loss 0 15.64% lose $0.25 1 35.13% lose $0.10 2 31.57% win $0.05 3 14.18% win $0.20 4 3.19% win $0.35 5 0.29% win $0.50 These figures demonstrate how distributed bets dampen expected ups and downs. Shifting the total from one bet to five drops forecast $0.25 losses from 69 to 15.64 percent, and only 50.77 percent of all spins are projected to lose anything. Big wins are also fewer -- the chance of earning $0.50 is below one percent with $0.05 per line, versus 31 percent betting all-or-nothing. But, a nickel win in the multi-line mode is expected slightly more often than $0.50 going for broke, and the other payoffs bring the overall shot at winning something to 49.23 percent. Smaller bankroll swings characterizing each round of multi-line play ultimately keep players in the game longer on a given stake. Say you start with $50 and bet $0.25 per spin. The chance of being in action for at least 2,000 spins, about three hours of fast fingering, is 78.8 percent with a quarter on one line. It's higher, 98.5 percent, with a nickel on each of five lines. Sumner A Ingmark, celebrated songster of the slots, said it like this: You cannot win if you don't play, So temp'ring risk may save the day (c) 2001, ICON/Information Concepts Inc. .
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