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Strike'm'up.
THE GAME :.
The "STRIKE'M'UP" slot machine is a "Three line" payout with two 5000 Coins Jackpots.
HOW TO PLAY :.
1. Verify that you have credits in the credit window.
2. Select the coin value you want to play.
3. Press "Bet1" once, twice, or three times depending on how many coins you want to bet, then "Spin", or "Bet Max" and will start spinning automatically with a 3coin bet.
-1 coin : you play line 1.
-2 coins : you play lines 1 and 2
-3 coins : you play lines 1, 2 and 3.
SPECIAL FEATURES :.
Each time you show a pin on a reel it will be added on the track.
- When you get 3 pins horizontal you get paid three coins and they disappear.
-When a column gets to the top you get paid 100 coins and the row disappears.
-When 2 columns get to the top at the same time, you get paid 5000 coins and the two rows disappear.
-When you get 3 "Strike'm'Up" symbols, you get paid 2500 coins on center line, 2500 coins on upper line, 5000 coins on lower line.
Card Shark is
a 5-reel, system-wide Progressive game, and to view the pay table
you must click on the Pay Table button located next
to the red Cash Out button on the lower left side
of the machine. The progressive jackpot total is displayed on
the bottom of the machine, between your balance and the chips,
and re-starts at $1,000 every time the progressive jackpot is
won. This machine may only be played in the single denomination
of $.01 (thats right, its only a penny!). To play,
put money in the machine by clicking on the chips in the lower
right corner and press Bet Max. This will play the
maximum bet (9 paylines and 45 coins), giving you the maximum
chance to win and automatically spins the reels. If youd
like to play fewer lines or fewer coins per line, just select
the lines you want by using the Select Lines and
Bet One buttons. When you have the bet youd
like, just press Spin, and wait for a win. Remember,
each coin is only one penny, which makes it easy to go
for it! Win by lining up treasures on any of the nine pay
lines. Receive five Starfish on any max bet line
and you win the progressive jackpot! Collect three Treasure
Chests anywhere on the screen and one will magically open,
and you win the amount of treasure (coins) in the treasure chest.
Get three Card Shark icons anywhere on your screen
and enter the card shark bonus round where you can play high/low
with the card shark. The Card Shark deals you three
cards face down. Then, simply determine if the next card is higher
or lower than the last card. Each correct prediction wins an
amount relative to your total bet on the spin (the more you bet
the more coins you receive). Note: Player loses ties and Aces
are always high. All of the pays, with the exception of the bonus
game winners, are played from left to right. That means that
you win when you line up the icons starting from the leftmost
wheel. Just click on the Pay Table button to see
what each combination pays.
Lucky Charmer is a three reel, one payline, and three
coin slot machine.
Lucky Charmer has a Bonus Feature. To qualify to
play the Bonus Feature, you must bet three coins per
spin.
To qualify for the Bonus Feature, you must bet three
coins per spin.
If you bet three coins, and a King Cobra symbol is
displayed on the payline, the Bonus Feature is activated.
You must bet three coins per spin to qualify to play
the Bonus Feature. If you bet one or two coins and
the King Cobra symbol is displayed on the payline,
you do not qualify to play the Bonus Feature.
The King Cobra symbol can substitute for a Green Cobra
symbol to complete a three Green Cobra symbols combination.
The King Cobra symbol is only wild for a three Green
Cobra symbols combination.
The value of the Bonus Feature prize is displayed
in credits, not coins.
The only coin available in Lucky Charmer is a 1.00
credit coin.
Malfunctions void all plays and pays.
Slot machine as we know them today are the result of the machine manufacturers applying new technology to one of the most popular forms of gambling.
I think we should all remember that exposure to any form of gambling should be limited to responsible adults of legal age.
Slots have been described as captivating by many gamblers who choose this type of gambling as their game of choice. Advertisers have been banned from using sublime seduction to induce the consumer. It is about time that slot machines be very carefully examined by experts to determine exactly what the gamblers find to be captivating about the slots.
Defining Slots-For-Tots.
The new Millennium has begun with a new controversy for legal gaming: whether some slot machines might be unduly attractive to children.
The issue became news in October, 1999, when the Nevada Gaming Commission (ANGC@) made public its growing unhappiness over gaming devices with cartoon themes. In December, the NGC circulated proposed regulations. On January 27, 2000 the NGC met and adopted amendments to NGC Regulation 14, prohibiting slot machines with themes derived from products marketed to children.
The mass media loves stories like this. Headlines of AChildren At Risk!@ always sell papers, especially tabloids. Television news shows want action and color: one slot machine is worth a thousand talking heads. Even radio could get in on this story, throwing out familiar names, like Betty Boop7 and South Park7.
Gambling is a sexy issue, so long as it does not get too complicated. It also gives rise to strong emotional reactions, especially from its opponents, the Aanti's.
The enormous success of Wheel of Fortune7 led manufacturers to look for other well-know brand-names. The issue over age-appropriate gaming devices was inevitable, since so many of our best-loved trademarks come from our childhood: Monopoly7, The Three Stooges7, Elvis Presley7. The whole point of branded slots is to tap in to our warm, fuzzy feelings of nostalgia. Such selling-by-association is certainly nothing new: movies like Star Wars7 may make more money from toys and other products than from the movie itself. But it is relatively new to legal gambling.
Regulators face a myriad of problems when an issue like kiddie-theme slots is raised in the press.
It would be natural to think the first question to be resolved is whether the problem really exists This is not as easy as it seems. Exactly how does one discover whether children are being unduly enticed into gambling by machines with themes?
What is the standard? Would it be enough to show that merely one child in the country put money into a particular slot machine? How do we prove that the child would not have made the bet, but for the lure of the brand name?
It is very difficult to show that something is true beyond any doubt, like the claim that certain games create underage gambling. But it is nearly impossible to prove the opposite, that something is not true. What evidence would you use to show a slot machine is not unduly attractive to children?
Since we are forced to deal with probabilities, should regulators be concerned if there is only a slim possibility the claim is true? For a politically explosive issue like this, regulators will, often unconsciously, follow the path with the least downside risk to themselves.
If regulators ban certain slots that should not have been banned, the loss to casinos, manufacturers and players is small and difficult to measure. But, if they allow a device they should have outlawed, there is the possibility of scandal B such as pictures of kids playing slots on national T.V. B that will raise questions about the regulators' own competence.
Although there may be a bias in favor of imposing new standards, in the name of protecting children, there is also a bias against making any new rule. The first question a good regulator, or lawyer representing an interested party, will ask is whether these regulators have the power to issue regulations such as these.
Major constitutional challenges make news. But the day-to-day world of making regulations involves questions of procedure and delegation.
What procedures should the regulators use to guarantee due process -- that all interested parties have a fair and equal opportunity to have their say -- not just now, but when new machines are invented in the future? The easiest format is to allow presentations of evidence and arguments at hearings open to the public.
The delegation doctrine is also fundamental to our democratic system. Regulators are appointed, not elected. The only power they have is the specific, limited power given them by the legislature or governor.
The NGC found a law passed by the Nevada Legislature to justify its action. Section 463.350 of the Nevada Gaming Control Act makes it a crime for a licensed operator to allow anyone under 21 to gamble. The NGC declared its new rules Awill further the enforcement of 463.350 by establishing standards for gaming device themes.
Is it necessary to have a prohibition on these games at all? Regulators of riverboat casinos, which can easily prevent any child from boarding, will probably find it unnecessary to issue new rules about gaming themes. In other cases self-regulation will work: You are not going to see any Pokemon slot machines.
How does a regulator define what games are prohibited? A rule that simply lists cartoon characters and other kiddie attractions, obviously will not work: there are too many and they are constantly changing.
The NGC had to take three pages to describe what themes it was making illegal. The regulators used a mix of general statements and specific examples. Banned are themes Abased on a product that is currently and primarily intended or marketed for use by persons under 21." These include TV programs, cartoons, books, board games, movies and video games less than 21 years old with AG@ and similar ratings.
Exceptions are allowed where Athe theme is attractive to adults because of its nostalgic appeal.@ The regulators also gave themselves the power to Arestrict the time, place and manner in which an approved gaming device may be displayed.@ And they grandfathered-in Aany themes that were used in connection with gaming devices@ already approved.
Being a regulator may seem like child=s play, but usually it is hard work.
[Professor Rose can be reached at his Web Site: www.GamblingAndTheLaw.com]
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Hot Shot is a five-reel, nine payline, and nine coin
slot machine. The multiple paylines increase your
chances of winning.
For every coin that you bet, you enable another payline.
You are paid out for winning combinations on enabled
paylines only.
Winnings are paid out on the highest combination
on each enabled payline only, except for scatter wins.
Scatter wins are added to payline wins.
You are paid out for winning combinations on enabled
paylines only, except for scatter wins. The Scatter
Trophy symbol can appear in any position on the reels.
The Wild Ball symbol does not substitute for a Scatter
Trophy symbol.
Malfunctions void all plays and pays.
Hot Shot has a wild symbol, and a scatter symbol.
The Wild Ball symbol is wild and can substitute for
all other symbol except the Scatter Trophy symbol
to complete winning combinations.
The Wild Ball symbol only appears in reels 2, 3 and
4.
Only one winning combination is paid out per enabled
payline. If there is more than one possible winning
combination on a payline, you are paid out the value
of the highest combination only.
Example:
.
The Scatter Trophy symbol is a scatter symbol. This
means that it does not need to appear in a line on
an enabled payline to win.
It can be scattered anywhere on the five reels provided
that three or more Scatter Trophy symbols appear.
Scatter wins are calculated by multiplying the Scatter
Trophy symbols payout by the total number of credits
bet.
Note:
If you have a scatter win and a regular win, you are
paid out for both wins, as the scatter symbol does
not need to appear on an enabled payline to win. The
scatter win is added to the payline win.
Example:
.
One Scatter Trophy symbol scattered anywhere on
the nine paylines, and two Wild Ball symbols displayed
on reels 2 and 3 do not complete a winning combination,
as the Wild Ball symbol does not substitute for a
Scatter Trophy symbol.
Two Scatter Trophy symbols scattered anywhere on
the nine paylines, and two Wild Ball symbols displayed
on reels 2 and 3 do not complete a winning combination,
as the Wild Ball symbol does not substitute for a
Scatter Trophy symbol.
If you have selected a 0.25 coin and bet 1 coin
on each of the 9 paylines, your total bet amount is
0.25 x 1 coin = 0.25 credits per payline x 9 paylines
= 2.25 total credits bet.
Three Scatter Trophy symbols, scattered anywhere
on the five reels, completes a scatter winning combination
as shown in the Payout Schedule. A three Scatter
Trophy symbols combination pays out the total number
of credits bet multiplied by 5. Therefore your total
payout is 2.25 total credits bet x 5 = 11.25 credits.
If you have selected a 0.50 coin and bet 1 coin
on each of the 9 paylines, your total bet amount
is 0.50 x 1 coin = 0.50 credits per payline x 9
paylines = 4.50 total credits bet.
Three Scatter Trophy symbols, scattered anywhere
on the five reels, and three Cap symbols on an enabled
payline, complete two winning combinations as shown
in the Payout Schedule. The three Scatter Trophy
symbols complete a scatter winning combination and
pays out the total number of credits bet multiplied
by 5. So, you are paid 4.50 total credits bet x
5 = 22.50 credits.
The three Cap symbols complete a 3 Cap winning
combination and pays out 10 coins. As you selected
a 0.50 coin size, you are paid 0.50 x 10 = 5 credits.
Therefore, your total payout is 22.50 credits +
5 credits = 27.50 credits.
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