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Hot Shot is a five-reel, nine payline, and nine coin slot machine. The multiple paylines increase your chances of winning. For every coin that you bet, you enable another payline. You are paid out for winning combinations on enabled paylines only. Winnings are paid out on the highest combination on each enabled payline only, except for scatter wins. Scatter wins are added to payline wins. You are paid out for winning combinations on enabled paylines only, except for scatter wins. The Scatter Trophy symbol can appear in any position on the reels. The Wild Ball symbol does not substitute for a Scatter Trophy symbol. Malfunctions void all plays and pays. Hot Shot has a wild symbol, and a scatter symbol. The Wild Ball symbol is wild and can substitute for all other symbol except the Scatter Trophy symbol to complete winning combinations. The Wild Ball symbol only appears in reels 2, 3 and 4. Only one winning combination is paid out per enabled payline. If there is more than one possible winning combination on a payline, you are paid out the value of the highest combination only. Example: . The Scatter Trophy symbol is a scatter symbol. This means that it does not need to appear in a line on an enabled payline to win. It can be scattered anywhere on the five reels provided that three or more Scatter Trophy symbols appear. Scatter wins are calculated by multiplying the Scatter Trophy symbols payout by the total number of credits bet. Note: If you have a scatter win and a regular win, you are paid out for both wins, as the scatter symbol does not need to appear on an enabled payline to win. The scatter win is added to the payline win. Example: . One Scatter Trophy symbol scattered anywhere on the nine paylines, and two Wild Ball symbols displayed on reels 2 and 3 do not complete a winning combination, as the Wild Ball symbol does not substitute for a Scatter Trophy symbol. Two Scatter Trophy symbols scattered anywhere on the nine paylines, and two Wild Ball symbols displayed on reels 2 and 3 do not complete a winning combination, as the Wild Ball symbol does not substitute for a Scatter Trophy symbol. If you have selected a 0.25 coin and bet 1 coin on each of the 9 paylines, your total bet amount is 0.25 x 1 coin = 0.25 credits per payline x 9 paylines = 2.25 total credits bet. Three Scatter Trophy symbols, scattered anywhere on the five reels, completes a scatter winning combination as shown in the Payout Schedule. A three Scatter Trophy symbols combination pays out the total number of credits bet multiplied by 5. Therefore your total payout is 2.25 total credits bet x 5 = 11.25 credits. If you have selected a 0.50 coin and bet 1 coin on each of the 9 paylines, your total bet amount is 0.50 x 1 coin = 0.50 credits per payline x 9 paylines = 4.50 total credits bet. Three Scatter Trophy symbols, scattered anywhere on the five reels, and three Cap symbols on an enabled payline, complete two winning combinations as shown in the Payout Schedule. The three Scatter Trophy symbols complete a scatter winning combination and pays out the total number of credits bet multiplied by 5. So, you are paid 4.50 total credits bet x 5 = 22.50 credits. The three Cap symbols complete a 3 Cap winning combination and pays out 10 coins. As you selected a 0.50 coin size, you are paid 0.50 x 10 = 5 credits. Therefore, your total payout is 22.50 credits + 5 credits = 27.50 credits. .
Surely when Charles Fey built his first slot machine in 1896 he never could have envisioned where the contraption would travel and how it would transmogrify. In fact, for a hundred years his innovation hardly changed at all, except cosmetically. The external design, consisting of an ornate metal box was wrapped around the mechanism and became fancier or plainer, larger or smaller, in attempt to attract the eye. But as always, when a player primed the machine with coins and pulled the handle, the reels spun randomly and, governed by stoppers eventually came to a halt. Each reel was decorated with a variety of symbols that, when matched according to a pay schedule (printed somewhere on the face of the machine), the player won; when no matching symbols appeared, the player lost. Though Fey is given credit as the Father of the Slot Machine, prototypes existed years before he came up with the idea of converting them into gambling device--which he believed would enhance the profits on his sales routes. These early "amusement devices" could be found in saloons where polite society would not be exposed to them and where proprietors stood on the edge of breaking the law. These first apparatuses had a major drawback. They were designed in such a way that after a certain number of coins were inserted the weight of these coins would tip the scales and some of the stored coins from previous play would spill out, thus providing a winner. It didn't take long for street-smart players and wise guys to figure out that the coins would come out automatically with a little pushing and shoving and slamming the machine around. So it was back to the drawing board where clever builders devised first a metal bar to help prevent "tilting," and then came up with smaller devices that could be bolted to a counter top or wall. Meanwhile, in dignified establishments such as grocery stores and mercantiles, a similar piece of equipment began popping up and being played by even the snootiest of patrons. Called the trade simulator, this machine operated much like other contemporary devices except that the winners produced could be exchanged or traded for goods within the establishment--thus the name "trade," perhaps a forerunner to the modern cents-off coupon. Playing slots was (and is) both a tactile and sensory experience involving the feel of the coins and the touch and pull of the handle. It involved the sense of vision, the sense of hearing, and the innate sensation of anticipation. Winning and losing depended on a simple mechanism that included symbols (usually fruit of some kind, perhaps bars and/or sevens, and of course hearts, diamonds, clubs and spades, Fey's original choice) affixed to the three reels and a shaft. With ten symbols per reel, the machine was capable of a thousand possible combinations.
Yeti Quest. THE GAME. The "Yeti Quest" slot machine is a "Three lines" payout with a 5000 Coins Jackpot. -1 coin : you play line 1. -2 coins : you play lines 1 and 2. -3 coins : you play lines 1, 2 and 3. HOW TO PLAY. 1. Select the coin value you want to play. 2. Verify that you have credits in the credit window. 3. Press "Bet1" "Bet2"or "Bet3" (3 coins), depending on how many coins you want to bet, then "Spin" it will start spinning automatically. Bet Max" will start spinning automatically using "3 coins". SPECIAL FEATURES :. The game bonus symbol activates the Bonus Wheel. The symbol showing up on this wheel determines your position on the bonus table.
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