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Hot Shot is a five-reel, nine payline, and nine coin
slot machine. The multiple paylines increase your
chances of winning.
For every coin that you bet, you enable another payline.
You are paid out for winning combinations on enabled
paylines only.
Winnings are paid out on the highest combination
on each enabled payline only, except for scatter wins.
Scatter wins are added to payline wins.
You are paid out for winning combinations on enabled
paylines only, except for scatter wins. The Scatter
Trophy symbol can appear in any position on the reels.
The Wild Ball symbol does not substitute for a Scatter
Trophy symbol.
Malfunctions void all plays and pays.
Hot Shot has a wild symbol, and a scatter symbol.
The Wild Ball symbol is wild and can substitute for
all other symbol except the Scatter Trophy symbol
to complete winning combinations.
The Wild Ball symbol only appears in reels 2, 3 and
4.
Only one winning combination is paid out per enabled
payline. If there is more than one possible winning
combination on a payline, you are paid out the value
of the highest combination only.
Example:
.
The Scatter Trophy symbol is a scatter symbol. This
means that it does not need to appear in a line on
an enabled payline to win.
It can be scattered anywhere on the five reels provided
that three or more Scatter Trophy symbols appear.
Scatter wins are calculated by multiplying the Scatter
Trophy symbols payout by the total number of credits
bet.
Note:
If you have a scatter win and a regular win, you are
paid out for both wins, as the scatter symbol does
not need to appear on an enabled payline to win. The
scatter win is added to the payline win.
Example:
.
One Scatter Trophy symbol scattered anywhere on
the nine paylines, and two Wild Ball symbols displayed
on reels 2 and 3 do not complete a winning combination,
as the Wild Ball symbol does not substitute for a
Scatter Trophy symbol.
Two Scatter Trophy symbols scattered anywhere on
the nine paylines, and two Wild Ball symbols displayed
on reels 2 and 3 do not complete a winning combination,
as the Wild Ball symbol does not substitute for a
Scatter Trophy symbol.
If you have selected a 0.25 coin and bet 1 coin
on each of the 9 paylines, your total bet amount is
0.25 x 1 coin = 0.25 credits per payline x 9 paylines
= 2.25 total credits bet.
Three Scatter Trophy symbols, scattered anywhere
on the five reels, completes a scatter winning combination
as shown in the Payout Schedule. A three Scatter
Trophy symbols combination pays out the total number
of credits bet multiplied by 5. Therefore your total
payout is 2.25 total credits bet x 5 = 11.25 credits.
If you have selected a 0.50 coin and bet 1 coin
on each of the 9 paylines, your total bet amount
is 0.50 x 1 coin = 0.50 credits per payline x 9
paylines = 4.50 total credits bet.
Three Scatter Trophy symbols, scattered anywhere
on the five reels, and three Cap symbols on an enabled
payline, complete two winning combinations as shown
in the Payout Schedule. The three Scatter Trophy
symbols complete a scatter winning combination and
pays out the total number of credits bet multiplied
by 5. So, you are paid 4.50 total credits bet x
5 = 22.50 credits.
The three Cap symbols complete a 3 Cap winning
combination and pays out 10 coins. As you selected
a 0.50 coin size, you are paid 0.50 x 10 = 5 credits.
Therefore, your total payout is 22.50 credits +
5 credits = 27.50 credits.
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Surely when Charles Fey built his first slot machine in 1896 he never
could have envisioned where the contraption would travel and how it would
transmogrify. In fact, for a hundred years his innovation hardly changed
at all, except cosmetically. The external design, consisting of an ornate
metal box was wrapped around the mechanism and became fancier or plainer,
larger or smaller, in attempt to attract the eye. But as always, when
a player primed the machine with coins and pulled the handle, the reels
spun randomly and, governed by stoppers eventually came to a halt. Each
reel was decorated with a variety of symbols that, when matched according
to a pay schedule (printed somewhere on the face of the machine), the
player won; when no matching symbols appeared, the player lost.
Though Fey is given credit as the Father of the Slot Machine, prototypes
existed years before he came up with the idea of converting them into
gambling device--which he believed would enhance the profits on his sales
routes. These early "amusement devices" could be found in saloons where
polite society would not be exposed to them and where proprietors stood
on the edge of breaking the law.
These first apparatuses had a major drawback. They were designed in
such a way that after a certain number of coins were inserted the weight
of these coins would tip the scales and some of the stored coins from
previous play would spill out, thus providing a winner. It didn't take
long for street-smart players and wise guys to figure out that the coins
would come out automatically with a little pushing and shoving and slamming
the machine around. So it was back to the drawing board where clever
builders devised first a metal bar to help prevent "tilting," and then
came up with smaller devices that could be bolted to a counter top or
wall.
Meanwhile, in dignified establishments such as grocery stores and mercantiles,
a similar piece of equipment began popping up and being played by even
the snootiest of patrons. Called the trade simulator, this machine operated
much like other contemporary devices except that the winners produced
could be exchanged or traded for goods within the establishment--thus
the name "trade," perhaps a forerunner to the modern cents-off coupon.
Playing slots was (and is) both a tactile and sensory experience involving
the feel of the coins and the touch and pull of the handle. It involved
the sense of vision, the sense of hearing, and the innate sensation of
anticipation.
Winning and losing depended on a simple mechanism that included symbols
(usually fruit of some kind, perhaps bars and/or sevens, and of course
hearts, diamonds, clubs and spades, Fey's original choice) affixed to
the three reels and a shaft. With ten symbols per reel, the machine was
capable of a thousand possible combinations.
Yeti Quest.
THE GAME.
The "Yeti Quest" slot machine is a "Three lines" payout with a 5000 Coins Jackpot.
-1 coin : you play line 1.
-2 coins : you play lines 1 and 2.
-3 coins : you play lines 1, 2 and 3.
HOW TO PLAY.
1. Select the coin value you want to play.
2. Verify that you have credits in the credit window.
3. Press "Bet1" "Bet2"or "Bet3" (3 coins), depending on how many coins you want to bet, then "Spin" it will start spinning automatically. Bet Max" will start spinning automatically using "3 coins".
SPECIAL FEATURES :.
The game bonus symbol activates the Bonus Wheel. The symbol showing up on this wheel determines your position on the bonus table.
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