|

|
Multi spin Slot Machine allows you to interact with the slot to select possible winning combinations. After the first spin you select the reels you want to hold, by clicking on the Hold buttons beneath them or on the reels themselves. Then click on Spin again to spin the reels you did not hold. The gold bars with the word Wild written on it, is a wild symbol meaning it stands for any other symbol. Also, the wild symbol doubles any win on the line it is on. Triple Profits contains a Bonus Game. To access the bonus game, you have to collect three stack of money symbols on one row. If you get three stacks on the first row and another three on the second, you get to play two bonus rounds, and the same goes for three. In the bonus game, choose two (if you did not play for max bet) or three (if you played for max bet) bags out of the 12. The bags contain a prize for you.
Surely when Charles Fey built his first slot machine in 1896 he never
could have envisioned where the contraption would travel and how it would
transmogrify. In fact, for a hundred years his innovation hardly changed
at all, except cosmetically. The external design, consisting of an ornate
metal box was wrapped around the mechanism and became fancier or plainer,
larger or smaller, in attempt to attract the eye. But as always, when
a player primed the machine with coins and pulled the handle, the reels
spun randomly and, governed by stoppers eventually came to a halt. Each
reel was decorated with a variety of symbols that, when matched according
to a pay schedule (printed somewhere on the face of the machine), the
player won; when no matching symbols appeared, the player lost.
Though Fey is given credit as the Father of the Slot Machine, prototypes
existed years before he came up with the idea of converting them into
gambling device--which he believed would enhance the profits on his sales
routes. These early "amusement devices" could be found in saloons where
polite society would not be exposed to them and where proprietors stood
on the edge of breaking the law.
These first apparatuses had a major drawback. They were designed in
such a way that after a certain number of coins were inserted the weight
of these coins would tip the scales and some of the stored coins from
previous play would spill out, thus providing a winner. It didn't take
long for street-smart players and wise guys to figure out that the coins
would come out automatically with a little pushing and shoving and slamming
the machine around. So it was back to the drawing board where clever
builders devised first a metal bar to help prevent "tilting," and then
came up with smaller devices that could be bolted to a counter top or
wall.
Meanwhile, in dignified establishments such as grocery stores and mercantiles,
a similar piece of equipment began popping up and being played by even
the snootiest of patrons. Called the trade simulator, this machine operated
much like other contemporary devices except that the winners produced
could be exchanged or traded for goods within the establishment--thus
the name "trade," perhaps a forerunner to the modern cents-off coupon.
Playing slots was (and is) both a tactile and sensory experience involving
the feel of the coins and the touch and pull of the handle. It involved
the sense of vision, the sense of hearing, and the innate sensation of
anticipation.
Winning and losing depended on a simple mechanism that included symbols
(usually fruit of some kind, perhaps bars and/or sevens, and of course
hearts, diamonds, clubs and spades, Fey's original choice) affixed to
the three reels and a shaft. With ten symbols per reel, the machine was
capable of a thousand possible combinations.
slots pay from left to right and right to left. The symbols have to lie consecutively, starting from the leftmost or rightmost reel, to qualify as hits. If you have five symbols in a row, you are only paid once. The gopher, duck and catfish symbols are scatter symbols when you get 3 or more of these symbols (of the same kind) on the screen during one round, lying consecutively, you enter the bonus round. The symbols don't have to follow any pay line, meaning they can be on any position on the reel. In the bonus game, choose a driver, an iron and then a putter. You will win a prize based on these three clubs you choose. If you entered the bonus game with four scatter symbols and not just three, your prize is tripled. If you entered with five scatter symbols, your prize is multiplied by ten.
The object of
slot machine games is to obtain a winning symbol combination
by spinning the reels. The better your symbol combination, the
bigger the payout. This game is a classic single reel 3 lines
game.
To play the game:
.
Insert coins by clicking on chips right of the machine. Each
click increases your credit. Max 3 credits.
Choose the value of the coins you wish to wager each round, by
clicking on a coin left of the machine.
|
|
 |