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Slot machine as we know them today are the result of the machine manufacturers applying new technology to one of the most popular forms of gambling. I think we should all remember that exposure to any form of gambling should be limited to responsible adults of legal age. Slots have been described as captivating by many gamblers who choose this type of gambling as their game of choice. Advertisers have been banned from using sublime seduction to induce the consumer. It is about time that slot machines be very carefully examined by experts to determine exactly what the gamblers find to be captivating about the slots. Defining Slots-For-Tots. The new Millennium has begun with a new controversy for legal gaming: whether some slot machines might be unduly attractive to children. The issue became news in October, 1999, when the Nevada Gaming Commission (ANGC@) made public its growing unhappiness over gaming devices with cartoon themes. In December, the NGC circulated proposed regulations. On January 27, 2000 the NGC met and adopted amendments to NGC Regulation 14, prohibiting slot machines with themes derived from products marketed to children. The mass media loves stories like this. Headlines of AChildren At Risk!@ always sell papers, especially tabloids. Television news shows want action and color: one slot machine is worth a thousand talking heads. Even radio could get in on this story, throwing out familiar names, like Betty Boop7 and South Park7. Gambling is a sexy issue, so long as it does not get too complicated. It also gives rise to strong emotional reactions, especially from its opponents, the Aanti's. The enormous success of Wheel of Fortune7 led manufacturers to look for other well-know brand-names. The issue over age-appropriate gaming devices was inevitable, since so many of our best-loved trademarks come from our childhood: Monopoly7, The Three Stooges7, Elvis Presley7. The whole point of branded slots is to tap in to our warm, fuzzy feelings of nostalgia. Such selling-by-association is certainly nothing new: movies like Star Wars7 may make more money from toys and other products than from the movie itself. But it is relatively new to legal gambling. Regulators face a myriad of problems when an issue like kiddie-theme slots is raised in the press. It would be natural to think the first question to be resolved is whether the problem really exists This is not as easy as it seems. Exactly how does one discover whether children are being unduly enticed into gambling by machines with themes? What is the standard? Would it be enough to show that merely one child in the country put money into a particular slot machine? How do we prove that the child would not have made the bet, but for the lure of the brand name? It is very difficult to show that something is true beyond any doubt, like the claim that certain games create underage gambling. But it is nearly impossible to prove the opposite, that something is not true. What evidence would you use to show a slot machine is not unduly attractive to children? Since we are forced to deal with probabilities, should regulators be concerned if there is only a slim possibility the claim is true? For a politically explosive issue like this, regulators will, often unconsciously, follow the path with the least downside risk to themselves. If regulators ban certain slots that should not have been banned, the loss to casinos, manufacturers and players is small and difficult to measure. But, if they allow a device they should have outlawed, there is the possibility of scandal B such as pictures of kids playing slots on national T.V. B that will raise questions about the regulators' own competence. Although there may be a bias in favor of imposing new standards, in the name of protecting children, there is also a bias against making any new rule. The first question a good regulator, or lawyer representing an interested party, will ask is whether these regulators have the power to issue regulations such as these. Major constitutional challenges make news. But the day-to-day world of making regulations involves questions of procedure and delegation. What procedures should the regulators use to guarantee due process -- that all interested parties have a fair and equal opportunity to have their say -- not just now, but when new machines are invented in the future? The easiest format is to allow presentations of evidence and arguments at hearings open to the public. The delegation doctrine is also fundamental to our democratic system. Regulators are appointed, not elected. The only power they have is the specific, limited power given them by the legislature or governor. The NGC found a law passed by the Nevada Legislature to justify its action. Section 463.350 of the Nevada Gaming Control Act makes it a crime for a licensed operator to allow anyone under 21 to gamble. The NGC declared its new rules Awill further the enforcement of 463.350 by establishing standards for gaming device themes. Is it necessary to have a prohibition on these games at all? Regulators of riverboat casinos, which can easily prevent any child from boarding, will probably find it unnecessary to issue new rules about gaming themes. In other cases self-regulation will work: You are not going to see any Pokemon slot machines. How does a regulator define what games are prohibited? A rule that simply lists cartoon characters and other kiddie attractions, obviously will not work: there are too many and they are constantly changing. The NGC had to take three pages to describe what themes it was making illegal. The regulators used a mix of general statements and specific examples. Banned are themes Abased on a product that is currently and primarily intended or marketed for use by persons under 21." These include TV programs, cartoons, books, board games, movies and video games less than 21 years old with AG@ and similar ratings. Exceptions are allowed where Athe theme is attractive to adults because of its nostalgic appeal.@ The regulators also gave themselves the power to Arestrict the time, place and manner in which an approved gaming device may be displayed.@ And they grandfathered-in Aany themes that were used in connection with gaming devices@ already approved. Being a regulator may seem like child=s play, but usually it is hard work. [Professor Rose can be reached at his Web Site: www.GamblingAndTheLaw.com] .
There is one way to almost guarantee yourself a good time, satiate your appetite for slots, and possibly even come out ahead - and that's to enter a slots tournament. Many casinos now offer promotional slots tournaments for a fixed entry fee, which entitles you to participate in a multi-day tournament event, enjoy free room and board at the casino hotel while the tournament is in progress, and be wined, dined, and treated like the valued customer you are by casino personnel. Not only that, your participation gives you the opportunity to compete against other enthusiasts to win thousands - even hundreds of thousands - of dollars in tournament prize money. Most slots tournaments have a number of rounds in which contestants are given the same amount of machines credits and told to play them until the time is up or their machine credits run out. The contestant with the most credits at the end of each round wins a substantial prize and a spot in the final round. The top prizes are usually rewarded to the top three finalists. If you enjoy the thrill and excitement of playing slot machines, slots tournaments may provide jus the advantage you need to come out ahead. Because slot playing relies solely button quickly (to get as many chances as you can to hit the jackpot in a limited amount of the time) and you can also find tournaments that return the greatest share of your entrance fee in prize money and room and board comps. . and the information in the last two sections to get a rough idea of the machines you should be playing. For example, if you want $1000 to last for four days of five hours play (20 hours total), that means you can afford to lose $50 per hour. With average results (assuming 90% payout) and expected losses, you should be playing quarter machines at three quarters per spin. If you come up nickels in your calculations but want to play dollars, give up some of your playing time in order to up the ante. Then, do as you promised and quit playing when the money runs out! For those of you who have the courage to play way beyond your means, remember: there are more promising and lucrative ways for you to invest your time and money. Dumping your savings into a slot machine, though seemingly exciting and daring, will not resolve inner conflict, dissatisfaction with your present situation, or any other business or personal problem that may be temporarily numbed by the mindless exchange of coins. Set realistic financial limits, and don't play Russian roulette with your future. .
Cracker Jack. is a three reel, one payline, and two coin slot machine. It has a wild, multiplier symbol and the maximum payout is 5,000 coins. The Cracker Jack. symbol is wild and substitutes for any other symbol to complete winning combinations. A single Cracker Jack. symbol doubles the payout of any combination it completes. Two Cracker Jack symbols quadruple the payout of any combination they complete.
1¢ to a maximum of $1.00. Your wager is placed on each line, up to 5 coins per line. Wins are recorded from the left side of the machine to the right. Winning totals vary depending on the symbols you have lined up. Also, if you receive 2 or more scatter symbols anywhere on the screen, you win the corresponding prize form 2X to 250X your bet. The Super Egg symbol is wild and completes winning combinations with all reels. Within the game, click on the PAY TABLE button to see the winning combinations and paylines.

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