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THE GAME. The "Dream House" slot machine is a "Three lines" payout with a 5000 Coins Jackpot. -1 coin : you play line 1. -2 coins : you play lines 1 and 2. -3 coins : you play lines 1, 2 and 3. HOW TO PLAY. 1. Select the coin value you want to play. 2. Verify that you have credits in the credit window. 3. Press "Bet1" "Bet2"or "Bet3" (3 coins), depending on how many coins you want to bet, then "Spin" it will start spinning automatically. Bet Max" will start spinning automatically using "3 coins". SPECIAL FEATURES :. The game bonus symbol activates the Bonus Wheel. The symbol showing up on this wheel determines your position on the bonus table.
The number of games and manufacturers of coin-operated machines are almost end less. Choose from slot, gumball, cigar, music, clocks, cash registers, pinball, gun, and weigh machines, horse gaming and golf, to name a few. Slot authoritarian, Marshall Fey, author of "Slot Machines: A Pictoral History of the First 100 Years," said the slot machine mushroomed into a premier collectible after 1976, the year that California legalized antique slot machine collecting. Many states have since followed suit. Robert Levy of Pennsauken, N.J., who has more than 250 antique slots, said he collects because "they increase in value every year. They are a good investment, very entertaining, they make wonderful banks, and they will never be made again." His oldest is dated 1893. Levy, who is for two price guides in the U.S. and one in England, said he has bought and sold slot machines for 14 years. For some collectors, "seek and find" offers the most enjoyment. The rare ones are difficult to locate because many of them were taken to the city dump and are lost forever. Some collectors like the "thrill" of owning an illegal item. Not every state condones ownership of a slot machine, and some states require that it be a certain age before it can be sold. Levy said the Attorney General's office of each state regulates the sale of slot machines, and it is best to check with that office before buying. Cosmetic changes over the years are not the only consequences of the modern world of gaming. "With the old machines, you played one coin at a time and it paid on the center line. You could have fun playing and watching and waiting for the symbols to come up. Today's electronic slots play up to 60 lines at one time; they will take $100 dollar bills and will, geometrically, take money unbelieveably quicker. You can sit down and in a matter of seconds, your money is gone, and so is the fun of the game. The ones that play up to 60 lines let the casino take in less on each pull, but it (the casino) makes more money in the long run," Levy said. Click below pictures to see some vintage machine pictures we collected, .
Surely when Charles Fey built his first slot machine in 1896 he never could have envisioned where the contraption would travel and how it would transmogrify. In fact, for a hundred years his innovation hardly changed at all, except cosmetically. The external design, consisting of an ornate metal box was wrapped around the mechanism and became fancier or plainer, larger or smaller, in attempt to attract the eye. But as always, when a player primed the machine with coins and pulled the handle, the reels spun randomly and, governed by stoppers eventually came to a halt. Each reel was decorated with a variety of symbols that, when matched according to a pay schedule (printed somewhere on the face of the machine), the player won; when no matching symbols appeared, the player lost. Though Fey is given credit as the Father of the Slot Machine, prototypes existed years before he came up with the idea of converting them into gambling device--which he believed would enhance the profits on his sales routes. These early "amusement devices" could be found in saloons where polite society would not be exposed to them and where proprietors stood on the edge of breaking the law. These first apparatuses had a major drawback. They were designed in such a way that after a certain number of coins were inserted the weight of these coins would tip the scales and some of the stored coins from previous play would spill out, thus providing a winner. It didn't take long for street-smart players and wise guys to figure out that the coins would come out automatically with a little pushing and shoving and slamming the machine around. So it was back to the drawing board where clever builders devised first a metal bar to help prevent "tilting," and then came up with smaller devices that could be bolted to a counter top or wall. Meanwhile, in dignified establishments such as grocery stores and mercantiles, a similar piece of equipment began popping up and being played by even the snootiest of patrons. Called the trade simulator, this machine operated much like other contemporary devices except that the winners produced could be exchanged or traded for goods within the establishment--thus the name "trade," perhaps a forerunner to the modern cents-off coupon. Playing slots was (and is) both a tactile and sensory experience involving the feel of the coins and the touch and pull of the handle. It involved the sense of vision, the sense of hearing, and the innate sensation of anticipation. Winning and losing depended on a simple mechanism that included symbols (usually fruit of some kind, perhaps bars and/or sevens, and of course hearts, diamonds, clubs and spades, Fey's original choice) affixed to the three reels and a shaft. With ten symbols per reel, the machine was capable of a thousand possible combinations.
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