|

|
THE GAME.
The "Dream House" slot machine is a "Three lines" payout with a 5000 Coins Jackpot.
-1 coin : you play line 1.
-2 coins : you play lines 1 and 2.
-3 coins : you play lines 1, 2 and 3.
HOW TO PLAY.
1. Select the coin value you want to play.
2. Verify that you have credits in the credit window.
3. Press "Bet1" "Bet2"or "Bet3" (3 coins), depending on how many coins you want to bet, then "Spin" it will start spinning automatically. Bet Max" will start spinning automatically using "3 coins".
SPECIAL FEATURES :.
The game bonus symbol activates the Bonus Wheel. The symbol showing up on this wheel determines your position on the bonus table.
The number of games and manufacturers of coin-operated machines are
almost end less. Choose from slot, gumball, cigar, music, clocks, cash
registers, pinball, gun, and weigh machines, horse gaming and golf,
to name a few. Slot authoritarian, Marshall Fey, author of "Slot
Machines:
A Pictoral History of the First 100 Years," said the slot machine
mushroomed into a premier collectible after 1976, the year that California
legalized antique slot machine collecting. Many states have since followed
suit.
Robert Levy of Pennsauken, N.J., who has more than 250 antique slots,
said he collects because "they increase in value every year. They
are a good investment, very entertaining, they make wonderful banks,
and they will never be made again." His oldest is dated 1893. Levy,
who is for two price guides in the U.S. and one in England, said he
has bought and sold slot machines for 14 years. For some collectors,
"seek and find" offers the most enjoyment. The rare ones are
difficult to locate because many of them were taken to the city dump
and are lost forever. Some collectors like the "thrill" of
owning an illegal item.
Not every state condones ownership of a slot machine, and some states
require that it be a certain age before it can be sold. Levy said the
Attorney General's office of each state regulates the sale of slot machines,
and it is best to check with that office before buying. Cosmetic changes
over the years are not the only consequences of the modern world of
gaming. "With the old machines, you played one coin at a time and
it paid on the center line.
You could have fun playing and watching and waiting for the symbols
to come up. Today's electronic slots play up to 60 lines at one time;
they will take $100 dollar bills and will, geometrically, take money
unbelieveably quicker. You can sit down and in a matter of seconds,
your money is gone, and so is the fun of the game.
The ones that play up to 60 lines let the casino take in less on each
pull, but it (the casino) makes more money in the long run," Levy
said.
Click below pictures to see some vintage machine pictures we collected,
.
Surely when Charles Fey built his first slot machine in 1896 he never
could have envisioned where the contraption would travel and how it would
transmogrify. In fact, for a hundred years his innovation hardly changed
at all, except cosmetically. The external design, consisting of an ornate
metal box was wrapped around the mechanism and became fancier or plainer,
larger or smaller, in attempt to attract the eye. But as always, when
a player primed the machine with coins and pulled the handle, the reels
spun randomly and, governed by stoppers eventually came to a halt. Each
reel was decorated with a variety of symbols that, when matched according
to a pay schedule (printed somewhere on the face of the machine), the
player won; when no matching symbols appeared, the player lost.
Though Fey is given credit as the Father of the Slot Machine, prototypes
existed years before he came up with the idea of converting them into
gambling device--which he believed would enhance the profits on his sales
routes. These early "amusement devices" could be found in saloons where
polite society would not be exposed to them and where proprietors stood
on the edge of breaking the law.
These first apparatuses had a major drawback. They were designed in
such a way that after a certain number of coins were inserted the weight
of these coins would tip the scales and some of the stored coins from
previous play would spill out, thus providing a winner. It didn't take
long for street-smart players and wise guys to figure out that the coins
would come out automatically with a little pushing and shoving and slamming
the machine around. So it was back to the drawing board where clever
builders devised first a metal bar to help prevent "tilting," and then
came up with smaller devices that could be bolted to a counter top or
wall.
Meanwhile, in dignified establishments such as grocery stores and mercantiles,
a similar piece of equipment began popping up and being played by even
the snootiest of patrons. Called the trade simulator, this machine operated
much like other contemporary devices except that the winners produced
could be exchanged or traded for goods within the establishment--thus
the name "trade," perhaps a forerunner to the modern cents-off coupon.
Playing slots was (and is) both a tactile and sensory experience involving
the feel of the coins and the touch and pull of the handle. It involved
the sense of vision, the sense of hearing, and the innate sensation of
anticipation.
Winning and losing depended on a simple mechanism that included symbols
(usually fruit of some kind, perhaps bars and/or sevens, and of course
hearts, diamonds, clubs and spades, Fey's original choice) affixed to
the three reels and a shaft. With ten symbols per reel, the machine was
capable of a thousand possible combinations.
|
|
 |