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A 3-reel 5-row multispin
slotmachine. A total of 15 reels makes this a very special
slots game. First the bottom row will spin and you have the
opportunity to hold any symbols. If you hold a symbol, that
symbol will show at the top 4 rows as well. With the second
spin all the reels you did not hold will spin including the
top 4 rows. After the second spin the machine will pay your
possible winnings.
Surely when Charles Fey built his first slot machine in 1896 he never
could have envisioned where the contraption would travel and how it would
transmogrify. In fact, for a hundred years his innovation hardly changed
at all, except cosmetically. The external design, consisting of an ornate
metal box was wrapped around the mechanism and became fancier or plainer,
larger or smaller, in attempt to attract the eye. But as always, when
a player primed the machine with coins and pulled the handle, the reels
spun randomly and, governed by stoppers eventually came to a halt. Each
reel was decorated with a variety of symbols that, when matched according
to a pay schedule (printed somewhere on the face of the machine), the
player won; when no matching symbols appeared, the player lost.
Though Fey is given credit as the Father of the Slot Machine, prototypes
existed years before he came up with the idea of converting them into
gambling device--which he believed would enhance the profits on his sales
routes. These early "amusement devices" could be found in saloons where
polite society would not be exposed to them and where proprietors stood
on the edge of breaking the law.
These first apparatuses had a major drawback. They were designed in
such a way that after a certain number of coins were inserted the weight
of these coins would tip the scales and some of the stored coins from
previous play would spill out, thus providing a winner. It didn't take
long for street-smart players and wise guys to figure out that the coins
would come out automatically with a little pushing and shoving and slamming
the machine around. So it was back to the drawing board where clever
builders devised first a metal bar to help prevent "tilting," and then
came up with smaller devices that could be bolted to a counter top or
wall.
Meanwhile, in dignified establishments such as grocery stores and mercantiles,
a similar piece of equipment began popping up and being played by even
the snootiest of patrons. Called the trade simulator, this machine operated
much like other contemporary devices except that the winners produced
could be exchanged or traded for goods within the establishment--thus
the name "trade," perhaps a forerunner to the modern cents-off coupon.
Playing slots was (and is) both a tactile and sensory experience involving
the feel of the coins and the touch and pull of the handle. It involved
the sense of vision, the sense of hearing, and the innate sensation of
anticipation.
Winning and losing depended on a simple mechanism that included symbols
(usually fruit of some kind, perhaps bars and/or sevens, and of course
hearts, diamonds, clubs and spades, Fey's original choice) affixed to
the three reels and a shaft. With ten symbols per reel, the machine was
capable of a thousand possible combinations.
Yes - Mermaids Millions has a wild symbol,
a scatter symbol.
The Neptune symbol is a wild symbol, this means it
substitutes for other symbols to complete winning
combinations.
The Neptune symbol does not substitute for the Mermaid
symbol to complete scatter winning combinations. Or
the Treasure Bonus symbol to trigger the bonus game.
The Mermaid symbol is a scatter symbol. This means
that it does not need to appear in a line on an enabled
payline, to win. It can be scattered anywhere on the
five reels, provided that two or more Mermaid symbols
appear.
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LUCKY SEVENS
is a seven reel, seven pay-line slot machine that you can win
multiple times on with each spin. LUCKY SEVENS has an auto play
feature where you can set the slot to play up to 500 spins and
select the number of seconds between spins. When the reels stop
spinning the symbol combinations along the pay-lines are checked.
You get paid out for all winning combinations falling on an enabled
pay-line. For every coin that you put in an additional pay-line
is enabled. For example, 5 coins enables the first, second, third,
fourth and fifth pay-lines. The sixth and seventh pay-lines are
disabled.
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