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Super
Diamond Mine is a 5-reel bonus round slot machine. To view the
pay table you must click on the Pay Table button
located next to the red Cash Out button on the lower
left side of the machine. It may be played in denominations of
$.01, $.05, $.25, $.50, $1, and $5. To play, put money in the
machine by clicking on the chips in the lower right corner and
press Bet Max. This will play the maximum bet (9
paylines and 45 coins), giving you the maximum chance to win
and automatically spins the reels. If youd like to play
fewer lines or fewer coins per line, just select the lines you
want by using the Select Lines and Bet One
buttons. When you have the bet youd like, just press Spin,
and wait for a win. The game includes a cascading diamond accumulator
and a bonus game where the player finds bonus wins in mine entrances
scattered across a hillside. When diamonds appear on any spot
on the wheel, they cascade in the direction they are pointing.
If a diamond pointing down appears on the top line of the wheel,
the diamond will cascade down and also appears behind each of
the other symbols on that reel. Diamonds appear on the paytable
as wins and each diamond that appears on any played line is also
added to a dynamite meter. When this dynamite meter reaches 99,
the gnome miner will ignite the dynamite, the screen explodes
and the Super Diamond Mine bonus round begins. In the bonus game,
the player chooses the mine entrance that they feel will provide
the highest bonus amount and player will win an amount relative
to their total bet on spin. Once a player chooses a losing mine
entrance, the mine will cave in and the bonus amount that the
player has accumulated up to that point is added to the players
balance. A caustic goat will provide commentary during the bonus
round. Once the bonus game ends, the player is brought back to
the game and the dynamite meter is set to zero. All of the pays
can be won on any part of the payline as long as the player has
made a bet on that payline. To see what each combination pays,
just click on the Pay Table button.
You can turn
the paylines on through one of two different methods in the interface.
If you click on the Bet One button, the number of active paylines
will increase by one. If all five paylines are already turned
on, and you click on the Bet One button, then the number of active
paylines will reset to one. The Bet One button will be enabled
regardless of the balance or the credits in the machine. You
can also select paylines by clicking on the payline indicators,
which are located to the left and right of the wheelhouse. If
you click on a payline indicator, then all of the paylines up
to and including the line associated with the indicator are turned
on. All other paylines are turned off. For instance, if you click
on the third payline indicator, then the first, second and third
paylines become active, and the fourth and fifth paylines are
turned off. If you click on the first payline indicator, then
only the first payline is active. If you click on the fifth payline
indicator, then all five paylines become active. You cannot selectively
turn on individual paylines (for instance, you can not activate
the first, third, and fifth paylines, and turn off the second
and fourth paylines).
9. If you double your money,
it may be time to leave while your ahead. So many slot players get
greedy and end up losing all their money. Just because you won, does not
mean you will keep winning. Besides, if you play $50 and win $100. you
just double your money. Your return is 100%! You can always come back
later to play $50 and if you lose you broke even. Free entertainment to
say the least.
Surely when Charles Fey built his first slot machine in 1896 he never
could have envisioned where the contraption would travel and how it would
transmogrify. In fact, for a hundred years his innovation hardly changed
at all, except cosmetically. The external design, consisting of an ornate
metal box was wrapped around the mechanism and became fancier or plainer,
larger or smaller, in attempt to attract the eye. But as always, when
a player primed the machine with coins and pulled the handle, the reels
spun randomly and, governed by stoppers eventually came to a halt. Each
reel was decorated with a variety of symbols that, when matched according
to a pay schedule (printed somewhere on the face of the machine), the
player won; when no matching symbols appeared, the player lost.
Though Fey is given credit as the Father of the Slot Machine, prototypes
existed years before he came up with the idea of converting them into
gambling device--which he believed would enhance the profits on his sales
routes. These early "amusement devices" could be found in saloons where
polite society would not be exposed to them and where proprietors stood
on the edge of breaking the law.
These first apparatuses had a major drawback. They were designed in
such a way that after a certain number of coins were inserted the weight
of these coins would tip the scales and some of the stored coins from
previous play would spill out, thus providing a winner. It didn't take
long for street-smart players and wise guys to figure out that the coins
would come out automatically with a little pushing and shoving and slamming
the machine around. So it was back to the drawing board where clever
builders devised first a metal bar to help prevent "tilting," and then
came up with smaller devices that could be bolted to a counter top or
wall.
Meanwhile, in dignified establishments such as grocery stores and mercantiles,
a similar piece of equipment began popping up and being played by even
the snootiest of patrons. Called the trade simulator, this machine operated
much like other contemporary devices except that the winners produced
could be exchanged or traded for goods within the establishment--thus
the name "trade," perhaps a forerunner to the modern cents-off coupon.
Playing slots was (and is) both a tactile and sensory experience involving
the feel of the coins and the touch and pull of the handle. It involved
the sense of vision, the sense of hearing, and the innate sensation of
anticipation.
Winning and losing depended on a simple mechanism that included symbols
(usually fruit of some kind, perhaps bars and/or sevens, and of course
hearts, diamonds, clubs and spades, Fey's original choice) affixed to
the three reels and a shaft. With ten symbols per reel, the machine was
capable of a thousand possible combinations.
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