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Super Diamond Mine is a 5-reel bonus round slot machine. To view the pay table you must click on the “Pay Table” button located next to the red “Cash Out” button on the lower left side of the machine. It may be played in denominations of $.01, $.05, $.25, $.50, $1, and $5. To play, put money in the machine by clicking on the chips in the lower right corner and press “Bet Max.” This will play the maximum bet (9 paylines and 45 coins), giving you the maximum chance to win and automatically spins the reels. If you’d like to play fewer lines or fewer coins per line, just select the lines you want by using the “Select Lines” and “Bet One” buttons. When you have the bet you’d like, just press “Spin,” and wait for a win. The game includes a cascading diamond accumulator and a bonus game where the player finds bonus wins in mine entrances scattered across a hillside. When diamonds appear on any spot on the wheel, they cascade in the direction they are pointing. If a diamond pointing down appears on the top line of the wheel, the diamond will cascade down and also appears behind each of the other symbols on that reel. Diamonds appear on the paytable as wins and each diamond that appears on any played line is also added to a dynamite meter. When this dynamite meter reaches 99, the gnome miner will ignite the dynamite, the screen explodes and the Super Diamond Mine bonus round begins. In the bonus game, the player chooses the mine entrance that they feel will provide the highest bonus amount and player will win an amount relative to their total bet on spin. Once a player chooses a losing mine entrance, the mine will cave in and the bonus amount that the player has accumulated up to that point is added to the player’s balance. A caustic goat will provide commentary during the bonus round. Once the bonus game ends, the player is brought back to the game and the dynamite meter is set to zero. All of the pays can be won on any part of the payline as long as the player has made a bet on that payline. To see what each combination pays, just click on the “Pay Table” button.
You can turn the paylines on through one of two different methods in the interface. If you click on the Bet One button, the number of active paylines will increase by one. If all five paylines are already turned on, and you click on the Bet One button, then the number of active paylines will reset to one. The Bet One button will be enabled regardless of the balance or the credits in the machine. You can also select paylines by clicking on the payline indicators, which are located to the left and right of the wheelhouse. If you click on a payline indicator, then all of the paylines up to and including the line associated with the indicator are turned on. All other paylines are turned off. For instance, if you click on the third payline indicator, then the first, second and third paylines become active, and the fourth and fifth paylines are turned off. If you click on the first payline indicator, then only the first payline is active. If you click on the fifth payline indicator, then all five paylines become active. You cannot selectively turn on individual paylines (for instance, you can not activate the first, third, and fifth paylines, and turn off the second and fourth paylines).
9. If you double your money, it may be time to leave while your ahead. So many slot players get greedy and end up losing all their money. Just because you won, does not mean you will keep winning. Besides, if you play $50 and win $100. you just double your money. Your return is 100%! You can always come back later to play $50 and if you lose you broke even. Free entertainment to say the least.
Surely when Charles Fey built his first slot machine in 1896 he never could have envisioned where the contraption would travel and how it would transmogrify. In fact, for a hundred years his innovation hardly changed at all, except cosmetically. The external design, consisting of an ornate metal box was wrapped around the mechanism and became fancier or plainer, larger or smaller, in attempt to attract the eye. But as always, when a player primed the machine with coins and pulled the handle, the reels spun randomly and, governed by stoppers eventually came to a halt. Each reel was decorated with a variety of symbols that, when matched according to a pay schedule (printed somewhere on the face of the machine), the player won; when no matching symbols appeared, the player lost. Though Fey is given credit as the Father of the Slot Machine, prototypes existed years before he came up with the idea of converting them into gambling device--which he believed would enhance the profits on his sales routes. These early "amusement devices" could be found in saloons where polite society would not be exposed to them and where proprietors stood on the edge of breaking the law. These first apparatuses had a major drawback. They were designed in such a way that after a certain number of coins were inserted the weight of these coins would tip the scales and some of the stored coins from previous play would spill out, thus providing a winner. It didn't take long for street-smart players and wise guys to figure out that the coins would come out automatically with a little pushing and shoving and slamming the machine around. So it was back to the drawing board where clever builders devised first a metal bar to help prevent "tilting," and then came up with smaller devices that could be bolted to a counter top or wall. Meanwhile, in dignified establishments such as grocery stores and mercantiles, a similar piece of equipment began popping up and being played by even the snootiest of patrons. Called the trade simulator, this machine operated much like other contemporary devices except that the winners produced could be exchanged or traded for goods within the establishment--thus the name "trade," perhaps a forerunner to the modern cents-off coupon. Playing slots was (and is) both a tactile and sensory experience involving the feel of the coins and the touch and pull of the handle. It involved the sense of vision, the sense of hearing, and the innate sensation of anticipation. Winning and losing depended on a simple mechanism that included symbols (usually fruit of some kind, perhaps bars and/or sevens, and of course hearts, diamonds, clubs and spades, Fey's original choice) affixed to the three reels and a shaft. With ten symbols per reel, the machine was capable of a thousand possible combinations.
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