|

|
To qualify for the Tomb bonus game you must have three or more Idol symbols displayed in a line, on an enabled payline. The Tomb Raider symbol does not substitute for the Idol symbol to activate the Tomb bonus game. In the Tomb bonus game you choose idols to give you the highest bonus win amounts. Twelve idols are displayed. Behind each idol is a random value. This value is multiplied by the number of coins you bet per payline, to give you a bonus win amount. Only the bonus win amount is displayed. The number of Idol symbols displayed to activate the bonus game indicates how many idols you can choose.
Surely when Charles Fey built his first slot machine in 1896 he never
could have envisioned where the contraption would travel and how it would
transmogrify. In fact, for a hundred years his innovation hardly changed
at all, except cosmetically. The external design, consisting of an ornate
metal box was wrapped around the mechanism and became fancier or plainer,
larger or smaller, in attempt to attract the eye. But as always, when
a player primed the machine with coins and pulled the handle, the reels
spun randomly and, governed by stoppers eventually came to a halt. Each
reel was decorated with a variety of symbols that, when matched according
to a pay schedule (printed somewhere on the face of the machine), the
player won; when no matching symbols appeared, the player lost.
Though Fey is given credit as the Father of the Slot Machine, prototypes
existed years before he came up with the idea of converting them into
gambling device--which he believed would enhance the profits on his sales
routes. These early "amusement devices" could be found in saloons where
polite society would not be exposed to them and where proprietors stood
on the edge of breaking the law.
These first apparatuses had a major drawback. They were designed in
such a way that after a certain number of coins were inserted the weight
of these coins would tip the scales and some of the stored coins from
previous play would spill out, thus providing a winner. It didn't take
long for street-smart players and wise guys to figure out that the coins
would come out automatically with a little pushing and shoving and slamming
the machine around. So it was back to the drawing board where clever
builders devised first a metal bar to help prevent "tilting," and then
came up with smaller devices that could be bolted to a counter top or
wall.
Meanwhile, in dignified establishments such as grocery stores and mercantiles,
a similar piece of equipment began popping up and being played by even
the snootiest of patrons. Called the trade simulator, this machine operated
much like other contemporary devices except that the winners produced
could be exchanged or traded for goods within the establishment--thus
the name "trade," perhaps a forerunner to the modern cents-off coupon.
Playing slots was (and is) both a tactile and sensory experience involving
the feel of the coins and the touch and pull of the handle. It involved
the sense of vision, the sense of hearing, and the innate sensation of
anticipation.
Winning and losing depended on a simple mechanism that included symbols
(usually fruit of some kind, perhaps bars and/or sevens, and of course
hearts, diamonds, clubs and spades, Fey's original choice) affixed to
the three reels and a shaft. With ten symbols per reel, the machine was
capable of a thousand possible combinations.
slots pay from left to right and right to left. The symbols have to lie consecutively, starting from the leftmost or rightmost reel, to qualify as hits. If you have five symbols in a row, you are only paid once. The gopher, duck and catfish symbols are scatter symbols when you get 3 or more of these symbols (of the same kind) on the screen during one round, lying consecutively, you enter the bonus round. The symbols don't have to follow any pay line, meaning they can be on any position on the reel. In the bonus game, choose a driver, an iron and then a putter. You will win a prize based on these three clubs you choose. If you entered the bonus game with four scatter symbols and not just three, your prize is tripled. If you entered with five scatter symbols, your prize is multiplied by ten.
Jungle Jim video slot is a 15 Line, multiple coin slot with a bonus game and a free Spins feature game. Jungle Jim slot offers a fantasy jungle adventure theme laden with danger, mystery, and a light-hearted tribal theme backed by amusing graphics and true to life sound effects. You can bet up to 10 coins on each of the 15 paylines. Coin values range from 1¢ to 50¢. The maximum jackpot is 20,000 coins, but the lucky player who hits the right free spins 5x multiplier could walk away with a payout up to 100,000 coins. Jungle Jim has a wild symbol, a scatter symbol, and a Gator Alley bonus game. Three or more Bonus symbols displayed in a line, starting on line one, activates the Gator Alley bonus game. In the bonus game you choose alligators to see how many free spins you win, and what the wins are multiplied by, during the free spins.
.
CORAL REEF is
a four pay-line slot machine. For every coin that you put in
an additional pay-line is enabled. For example, 3 coins enables
the first, second and third pay-lines. The fourth pay-line is
disabled. Coral reef slots has an auto play feature where you
can set the slot to play up to 500 spins and select the number
of seconds between spins. When the reels stop spinning the symbol
combinations along the pay-lines are checked. You get paid out
for a winning combination falling on an enabled pay-line.
|
|
 |