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The Spectacular symbol is wild and substitutes for
any other symbol to complete winning combinations.
A single Spectacular symbol doubles the payout of
any combination it completes.
Two Spectacular symbols quadruple the payout of any
combination they complete.
Three Spectacular symbols on the payline create a
winning combination as shown in the Payout Table.
The Spectacular symbol does not substitute for a Spin
symbol to activate the Bonus Feature.
Example:
1. A single Spectacular symbol and two 1-Bar symbols
on the payline complete a three 1-Bar symbols combination.
A three 1-Bar symbols combination normally pays out
30 coins, with 2 coins bet. Since a Spectacular symbol
is showing, the payout is 2 x 30 = 60 coins.
2. Two Spectacular symbols and a Seven symbol on
the payline complete a three Seven symbols combination.
A three Seven symbols combination normally pays out
200 coins, with 2 coins bet. Since two Spectacular
symbols are showing, the payout is 4 x 200 = 800 coins.
The value of the Bonus Feature prize is displayed
in credits, not coins.
The only coin size available in Spectacular Wheel
of Wealth is 1 credit.
Winnings are paid out on the highest combination only.
Malfunctions void all plays and pays.
PLAYING IT SMART by ALAN KRIGMAN
Multi-line Machines Add a Meaningful Choice to Slot Play .
The slot machines dominant in the '90s gave players little flexibility for tailoring games to meet meaningful personal preferences. Differences like symbols on the reels were cursory, and serious options were accordingly limited. True, there was a pick of denomination -- $0.25, $0.50, $1, and so on. Another choice was giant jackpots with infinitesimal chances of hitting, modest meed with merely minuscule prospects of prosperity, or somewhere in between. And there were alternatives that few folks ever fathomed, like machines where extra coins bought more confusing ways to win as opposed to bigger returns and bonuses.
The nickel and other multi-line machines now proliferating at punting palaces across the ever-widening wagering world offer solid citizens additional diversity. This, more significant in shaping session performance than most slot fans yet fathom. For a particular amount dropped into the hopper of hope per round, it's the trade-off between more money on fewer lines or the converse.
Slot machines differ among games, to the extent that two devices may look identical, yet don't necessarily have the same inner workings. Further, the relationship between what players do and what they get involves the unpredictable intervention of chance rather than the certainty of cause and effect. So a painstakingly precise analysis entailing the probabilities and payoffs of one particular machine won't apply exactly to another. Intuitive understanding of what to expect, among any proficient gambler's greatest talents, is far better served using a simplified model.
For this purpose, picture a hypothetical five-line nickel machine. Make believe it takes up to five coins per line and has only one return level -- $0.15 for every $0.05 bet on a winning line. Experienced bettors know this means you win 2-to-1, a nickel earns you a dime, since the $0.15 includes your own money -- the $0.05 bet you didn't lose. Say you're comfortable risking $0.25 per spin. You could do it in various ways, the extremes being a quarter on one line or a nickel on each of five lines.
If the chance of winning were 31 percent, this game would have a payback of 93 percent. About average for the nickel slots.
The 93 percent return isn't affected by your decision to play one line at quarter or five at a nickel each. But, the net wins and losses per spin, and the chances associated with them, do change.
Betting $0.25 on a single line, you have 31 percent chance of winning $0.50 and the complementary 69 percent chance of losing your quarter. Betting $0.05 on each of five lines, probabilities and profits are as shown in the following list.
Chances of various wins and losses on hypothetical machine, betting $0.05 on each of five lines
no of probability net profit hits or loss
0 15.64% lose $0.25
1 35.13% lose $0.10
2 31.57% win $0.05
3 14.18% win $0.20
4 3.19% win $0.35
5 0.29% win $0.50
These figures demonstrate how distributed bets dampen expected ups and downs. Shifting the total from one bet to five drops forecast $0.25 losses from 69 to 15.64 percent, and only 50.77 percent of all spins are projected to lose anything. Big wins are also fewer -- the chance of earning $0.50 is below one percent with $0.05 per line, versus 31 percent betting all-or-nothing. But, a nickel win in the multi-line mode is expected slightly more often than $0.50 going for broke, and the other payoffs bring the overall shot at winning something to 49.23 percent.
Smaller bankroll swings characterizing each round of multi-line play ultimately keep players in the game longer on a given stake. Say you start with $50 and bet $0.25 per spin. The chance of being in action for at least 2,000 spins, about three hours of fast fingering, is 78.8 percent with a quarter on one line. It's higher, 98.5 percent, with a nickel on each of five lines. Sumner A Ingmark, celebrated songster of the slots, said it like this: You cannot win if you don't play, So temp'ring risk may save the day
(c) 2001, ICON/Information Concepts Inc.
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Super
Diamond Mine is a 5-reel bonus round slot machine. To view the
pay table you must click on the Pay Table button
located next to the red Cash Out button on the lower
left side of the machine. It may be played in denominations of
$.01, $.05, $.25, $.50, $1, and $5. To play, put money in the
machine by clicking on the chips in the lower right corner and
press Bet Max. This will play the maximum bet (9
paylines and 45 coins), giving you the maximum chance to win
and automatically spins the reels. If youd like to play
fewer lines or fewer coins per line, just select the lines you
want by using the Select Lines and Bet One
buttons. When you have the bet youd like, just press Spin,
and wait for a win. The game includes a cascading diamond accumulator
and a bonus game where the player finds bonus wins in mine entrances
scattered across a hillside. When diamonds appear on any spot
on the wheel, they cascade in the direction they are pointing.
If a diamond pointing down appears on the top line of the wheel,
the diamond will cascade down and also appears behind each of
the other symbols on that reel. Diamonds appear on the paytable
as wins and each diamond that appears on any played line is also
added to a dynamite meter. When this dynamite meter reaches 99,
the gnome miner will ignite the dynamite, the screen explodes
and the Super Diamond Mine bonus round begins. In the bonus game,
the player chooses the mine entrance that they feel will provide
the highest bonus amount and player will win an amount relative
to their total bet on spin. Once a player chooses a losing mine
entrance, the mine will cave in and the bonus amount that the
player has accumulated up to that point is added to the players
balance. A caustic goat will provide commentary during the bonus
round. Once the bonus game ends, the player is brought back to
the game and the dynamite meter is set to zero. All of the pays
can be won on any part of the payline as long as the player has
made a bet on that payline. To see what each combination pays,
just click on the Pay Table button.
In a modern slot machine,
the odds of hitting a particular symbol or combination of symbols
depends on how the virtual reel is set up. As we saw in the last
section, each stop on the actual reel may correspond to more than one
stop on the virtual reel. Simply put, the odds of hitting a particular
image on the actual reel depend on how many virtual stops correspond to
the actual stop.
In a typical weighted slot machine, the top jackpot stop (the one with
the highest-paying jackpot image) for each reel corresponds to only one
virtual stop. This means that the chance of hitting the jackpot image on
one reel is 1 in 64. If all of the reels are set up the same way, the
chances of hitting the jackpot image on all three reels is 1 in 643, or
262,144. For machines with a bigger jackpot, the virtual reel may have
many more stops. This decreases the odds of winning that jackpot
considerably.
The losing blank stops above
and below the jackpot image may correspond to more virtual stops than
other images. Consequently, a player is most likely to hit the blank
stops right next to the winning stop. This creates the impression that
they "just missed" the jackpot, which encourages them to keep gambling,
even though the proximity of the actual stops is inconsequential.
A machine's program is
carefully designed and tested to achieve a certain payback percentage.
The payback percentage is the percentage of the money that is put in
that is eventually paid out to the player. With a payback percentage of
90, for example, the casino would take about 10 percent of all money put
into the slot machine and give away the other 90 percent. With any
payback percentage under a 100 (and they're all under 100), the casino
wins over time.
In most gambling
jurisdictions, the law requires that payback percentages be above a
certain level (usually somewhere around 75 percent). The payback
percentage in most casino machines is much higher than the minimum --
often in the 90- to 97-percent range. Casinos don't want their machines
to be a lot tighter than their competitors' machines or the players will
take their business elsewhere.
The odds for a particular
slot machine are built into the program on the machine's computer chip.
In most cases, the casino cannot change the odds on a machine without
replacing this chip. Despite popular opinion, there is no way for the
casino to instantly "tighten up" a machine.
Machines don't loosen up on
their own either. That is, they aren't more likely to pay the longer you
play. Since the computer always pulls up new random numbers, you have
exactly the same chance of hitting the jackpot every single time you
pull the handle. The idea that a machine can be "ready to pay" is all in
the player's head, at least in the standard system.
To qualify for the Tomb bonus game you must have three or more Idol symbols displayed in a line, on an enabled payline. The Tomb Raider symbol does not substitute for the Idol symbol to activate the Tomb bonus game. In the Tomb bonus game you choose idols to give you the highest bonus win amounts. Twelve idols are displayed. Behind each idol is a random value. This value is multiplied by the number of coins you bet per payline, to give you a bonus win amount. Only the bonus win amount is displayed. The number of Idol symbols displayed to activate the bonus game indicates how many idols you can choose.
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