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Surely when Charles Fey built his first slot machine in 1896 he never could have envisioned where the contraption would travel and how it would transmogrify. In fact, for a hundred years his innovation hardly changed at all, except cosmetically. The external design, consisting of an ornate metal box was wrapped around the mechanism and became fancier or plainer, larger or smaller, in attempt to attract the eye. But as always, when a player primed the machine with coins and pulled the handle, the reels spun randomly and, governed by stoppers eventually came to a halt. Each reel was decorated with a variety of symbols that, when matched according to a pay schedule (printed somewhere on the face of the machine), the player won; when no matching symbols appeared, the player lost. Though Fey is given credit as the Father of the Slot Machine, prototypes existed years before he came up with the idea of converting them into gambling device--which he believed would enhance the profits on his sales routes. These early "amusement devices" could be found in saloons where polite society would not be exposed to them and where proprietors stood on the edge of breaking the law. These first apparatuses had a major drawback. They were designed in such a way that after a certain number of coins were inserted the weight of these coins would tip the scales and some of the stored coins from previous play would spill out, thus providing a winner. It didn't take long for street-smart players and wise guys to figure out that the coins would come out automatically with a little pushing and shoving and slamming the machine around. So it was back to the drawing board where clever builders devised first a metal bar to help prevent "tilting," and then came up with smaller devices that could be bolted to a counter top or wall. Meanwhile, in dignified establishments such as grocery stores and mercantiles, a similar piece of equipment began popping up and being played by even the snootiest of patrons. Called the trade simulator, this machine operated much like other contemporary devices except that the winners produced could be exchanged or traded for goods within the establishment--thus the name "trade," perhaps a forerunner to the modern cents-off coupon. Playing slots was (and is) both a tactile and sensory experience involving the feel of the coins and the touch and pull of the handle. It involved the sense of vision, the sense of hearing, and the innate sensation of anticipation. Winning and losing depended on a simple mechanism that included symbols (usually fruit of some kind, perhaps bars and/or sevens, and of course hearts, diamonds, clubs and spades, Fey's original choice) affixed to the three reels and a shaft. With ten symbols per reel, the machine was capable of a thousand possible combinations.
A feature is triggered when 3 or more scattered Banana symbols occur in sequence from Left to Right or Right to Left. The game screen changes and the feature game screen opens up. In the bonus game Mighty Monkey has a total of six obstacles to negotiate to reach the top of the skyscraper. Each obstacle successfully passed will give you prize money equal to the sum of the prize(s) received in the previous feature rounds. The prize awarded for the successful completion of the first obstacle is four times the original bet amount.
In a modern slot machine, the odds of hitting a particular symbol or combination of symbols depends on how the virtual reel is set up. As we saw in the last section, each stop on the actual reel may correspond to more than one stop on the virtual reel. Simply put, the odds of hitting a particular image on the actual reel depend on how many virtual stops correspond to the actual stop. In a typical weighted slot machine, the top jackpot stop (the one with the highest-paying jackpot image) for each reel corresponds to only one virtual stop. This means that the chance of hitting the jackpot image on one reel is 1 in 64. If all of the reels are set up the same way, the chances of hitting the jackpot image on all three reels is 1 in 643, or 262,144. For machines with a bigger jackpot, the virtual reel may have many more stops. This decreases the odds of winning that jackpot considerably. The losing blank stops above and below the jackpot image may correspond to more virtual stops than other images. Consequently, a player is most likely to hit the blank stops right next to the winning stop. This creates the impression that they "just missed" the jackpot, which encourages them to keep gambling, even though the proximity of the actual stops is inconsequential. A machine's program is carefully designed and tested to achieve a certain payback percentage. The payback percentage is the percentage of the money that is put in that is eventually paid out to the player. With a payback percentage of 90, for example, the casino would take about 10 percent of all money put into the slot machine and give away the other 90 percent. With any payback percentage under a 100 (and they're all under 100), the casino wins over time. In most gambling jurisdictions, the law requires that payback percentages be above a certain level (usually somewhere around 75 percent). The payback percentage in most casino machines is much higher than the minimum -- often in the 90- to 97-percent range. Casinos don't want their machines to be a lot tighter than their competitors' machines or the players will take their business elsewhere. The odds for a particular slot machine are built into the program on the machine's computer chip. In most cases, the casino cannot change the odds on a machine without replacing this chip. Despite popular opinion, there is no way for the casino to instantly "tighten up" a machine. Machines don't loosen up on their own either. That is, they aren't more likely to pay the longer you play. Since the computer always pulls up new random numbers, you have exactly the same chance of hitting the jackpot every single time you pull the handle. The idea that a machine can be "ready to pay" is all in the player's head, at least in the standard system.
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