Credit As The Father Of The Slot

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Surely when Charles Fey built his first slot machine in 1896 he never could have envisioned where the contraption would travel and how it would transmogrify. In fact, for a hundred years his innovation hardly changed at all, except cosmetically. The external design, consisting of an ornate metal box was wrapped around the mechanism and became fancier or plainer, larger or smaller, in attempt to attract the eye. But as always, when a player primed the machine with coins and pulled the handle, the reels spun randomly and, governed by stoppers eventually came to a halt. Each reel was decorated with a variety of symbols that, when matched according to a pay schedule (printed somewhere on the face of the machine), the player won; when no matching symbols appeared, the player lost. Though Fey is given credit as the Father of the Slot Machine, prototypes existed years before he came up with the idea of converting them into gambling device--which he believed would enhance the profits on his sales routes. These early "amusement devices" could be found in saloons where polite society would not be exposed to them and where proprietors stood on the edge of breaking the law. These first apparatuses had a major drawback. They were designed in such a way that after a certain number of coins were inserted the weight of these coins would tip the scales and some of the stored coins from previous play would spill out, thus providing a winner. It didn't take long for street-smart players and wise guys to figure out that the coins would come out automatically with a little pushing and shoving and slamming the machine around. So it was back to the drawing board where clever builders devised first a metal bar to help prevent "tilting," and then came up with smaller devices that could be bolted to a counter top or wall. Meanwhile, in dignified establishments such as grocery stores and mercantiles, a similar piece of equipment began popping up and being played by even the snootiest of patrons. Called the trade simulator, this machine operated much like other contemporary devices except that the winners produced could be exchanged or traded for goods within the establishment--thus the name "trade," perhaps a forerunner to the modern cents-off coupon. Playing slots was (and is) both a tactile and sensory experience involving the feel of the coins and the touch and pull of the handle. It involved the sense of vision, the sense of hearing, and the innate sensation of anticipation. Winning and losing depended on a simple mechanism that included symbols (usually fruit of some kind, perhaps bars and/or sevens, and of course hearts, diamonds, clubs and spades, Fey's original choice) affixed to the three reels and a shaft. With ten symbols per reel, the machine was capable of a thousand possible combinations.
Cabin Fever is a five reel, twenty payline, and two hundred coin slot machine with a wild, multiplier symbol, a scatter symbol, a Free Spins bonus game, and a Gamble bonus game. A two Sun symbols combination activates the Free Spins bonus game, provided one symbol is displayed on reel 1, and one symbol is displayed on reel 5. There is no payout for any Sun symbol combination. The "Wild Blizzard" symbol is a wild, multiplier symbol. This means it substitutes for other symbols to complete winning combinations. The Wild Blizzard symbol doubles the payout of any combination it completes. The Wild Blizzard symbol does not substitute for the Sun symbol to activate the Free Spins bonus game. And it does not substitute for the Squirrel symbol to complete scatter winning combinations. Multiple Wild Blizzard symbols on an enabled payline create Wild Blizzard winning combinations. Wild Blizzard winning combination payouts are not doubled. The Wild Blizzard symbol only multiplies payouts if it acts as a wild symbol. The Squirrel symbol is a scatter symbol. This means that it does not need to appear in a line on an enabled payline to win. It can be scattered anywhere on the five reels, provided two or more Squirrel symbols appear.
Slot machines are actual free-standing "machines" easily identified by their spinning reels and pull handles. The concept is simple, drop in some coins, pull the handle and hope the reel symbols line up. Different symbols win different amounts, and there's usually a jackpot available to be won. Slot machines are a total game of chance. There are no rules to learn, and the outcome is totally random. The ease of play, the potential huge payoffs, the noise and the excitement level around the slot area all contribute to a high entertainment value for some. Slot machines come in a variety of forms with diverse symbols on the wheels and numerous payout systems. Slot machines can have from three to five reels/wheels and one to five payoff lines. In all of them the basic idea is the same, to line up particular symbols on the payout line. The less likely a combination is to occur, the greater the payoff. The most basic slot machines require you to bet one coin (a fixed amount such as a dollar), they have only three reels, only one payout line, and pay a multiple of the bet coins value (e.g. Three cherries on the payout line will result in a payout 300 times the bet coins value). The player inserts the coin and pulls a handle (or presses a button on the front panel) and waits for the wheels to stop on the payout line to see if, and how much they have won (the payout symbols and payoff values are posted on the front of the machine). The more complex machines accept more than one coin (up to five), can have up to five wheels, and many also have up to five payout lines (three across and two diagonal).
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