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Rings and Roses is a three reel, five payline, and
five coin slot machine. The multiple paylines increase
your chances of winning.
It has a wild symbol and the maximum payout is 6,000
coins.
For every coin that you bet, you enable another payline.
You are paid out for winning combinations on enabled
paylines only.
Strike'm'up.
THE GAME :.
The "STRIKE'M'UP" slot machine is a "Three line" payout with two 5000 Coins Jackpots.
HOW TO PLAY :.
1. Verify that you have credits in the credit window.
2. Select the coin value you want to play.
3. Press "Bet1" once, twice, or three times depending on how many coins you want to bet, then "Spin", or "Bet Max" and will start spinning automatically with a 3coin bet.
-1 coin : you play line 1.
-2 coins : you play lines 1 and 2
-3 coins : you play lines 1, 2 and 3.
SPECIAL FEATURES :.
Each time you show a pin on a reel it will be added on the track.
- When you get 3 pins horizontal you get paid three coins and they disappear.
-When a column gets to the top you get paid 100 coins and the row disappears.
-When 2 columns get to the top at the same time, you get paid 5000 coins and the two rows disappear.
-When you get 3 "Strike'm'Up" symbols, you get paid 2500 coins on center line, 2500 coins on upper line, 5000 coins on lower line.
Comps, a small word that means so much to so many recreational gamblers,
is short for complimentary - as in, "This one's on us!" Casinos
are famous for doling out free gifts and services that add up to a lot of
money to their most loyal and "high-rolling" clientele. But it
isn't the pure joy of giving that inspires such benevolence - it's the desire
to have you stay and play at their house, exclusively.
Comps come in all sizes and packages, designed to accommodate all gambling
budgets and styles: the honeymooners, vacationing couples, swinging singles,
entrepreneurs, the lonely and forlorn, the young and restless, weekend "regulars".,
tourists, retirees - you name it, there's a comp waiting somewhere with
your name on it. All you need to do is know where to look - and then ask!
Many casinos provide special promotions and clubs to entice slots players.
If you are a regular player or tend to stay in one hotel/casino while
you are gambling, join a slot club can save you hundreds of dollars
in room and board expenses. As a club member, every dollar you drop
into a machine earns you special discount credits and sometimes even
cash back. To cash in on these deals, speak with the casino's slots
host or hostess on your next visit.
You can .
Surely when Charles Fey built his first slot machine in 1896 he never
could have envisioned where the contraption would travel and how it would
transmogrify. In fact, for a hundred years his innovation hardly changed
at all, except cosmetically. The external design, consisting of an ornate
metal box was wrapped around the mechanism and became fancier or plainer,
larger or smaller, in attempt to attract the eye. But as always, when
a player primed the machine with coins and pulled the handle, the reels
spun randomly and, governed by stoppers eventually came to a halt. Each
reel was decorated with a variety of symbols that, when matched according
to a pay schedule (printed somewhere on the face of the machine), the
player won; when no matching symbols appeared, the player lost.
Though Fey is given credit as the Father of the Slot Machine, prototypes
existed years before he came up with the idea of converting them into
gambling device--which he believed would enhance the profits on his sales
routes. These early "amusement devices" could be found in saloons where
polite society would not be exposed to them and where proprietors stood
on the edge of breaking the law.
These first apparatuses had a major drawback. They were designed in
such a way that after a certain number of coins were inserted the weight
of these coins would tip the scales and some of the stored coins from
previous play would spill out, thus providing a winner. It didn't take
long for street-smart players and wise guys to figure out that the coins
would come out automatically with a little pushing and shoving and slamming
the machine around. So it was back to the drawing board where clever
builders devised first a metal bar to help prevent "tilting," and then
came up with smaller devices that could be bolted to a counter top or
wall.
Meanwhile, in dignified establishments such as grocery stores and mercantiles,
a similar piece of equipment began popping up and being played by even
the snootiest of patrons. Called the trade simulator, this machine operated
much like other contemporary devices except that the winners produced
could be exchanged or traded for goods within the establishment--thus
the name "trade," perhaps a forerunner to the modern cents-off coupon.
Playing slots was (and is) both a tactile and sensory experience involving
the feel of the coins and the touch and pull of the handle. It involved
the sense of vision, the sense of hearing, and the innate sensation of
anticipation.
Winning and losing depended on a simple mechanism that included symbols
(usually fruit of some kind, perhaps bars and/or sevens, and of course
hearts, diamonds, clubs and spades, Fey's original choice) affixed to
the three reels and a shaft. With ten symbols per reel, the machine was
capable of a thousand possible combinations.
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