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CashSplash Video Slot is a 5 reel, 15 payline, and 15 coin progressive jackpot slot machine. CashSplash slot has a wild symbol, a scatter symbol, and a Progressive Jackpot. The CashSplash symbol is a wild symbol. This means that it substitutes for any other symbol to complete winning combinations, except the Blue-Scatter symbol and the Progressive Jackpot. The Blue-Scatter symbol is a scatter symbol. This means that it does not need to appear in a line on an enabled payline to win. It can be scattered anywhere on the five reels, provided three or more Blue-Scatter symbols appear.
Lucky Charmer is a three reel, one payline, and three
coin slot machine.
Lucky Charmer has a Bonus Feature. To qualify to
play the Bonus Feature, you must bet three coins per
spin.
To qualify for the Bonus Feature, you must bet three
coins per spin.
If you bet three coins, and a King Cobra symbol is
displayed on the payline, the Bonus Feature is activated.
You must bet three coins per spin to qualify to play
the Bonus Feature. If you bet one or two coins and
the King Cobra symbol is displayed on the payline,
you do not qualify to play the Bonus Feature.
The King Cobra symbol can substitute for a Green Cobra
symbol to complete a three Green Cobra symbols combination.
The King Cobra symbol is only wild for a three Green
Cobra symbols combination.
The value of the Bonus Feature prize is displayed
in credits, not coins.
The only coin available in Lucky Charmer is a 1.00
credit coin.
Malfunctions void all plays and pays.
Goblin’s Gold is a three reel, three payline,
and three coin slot machine. The multiple paylines
increase your chances of winning.
It has a wild symbol and the maximum payout is 6,000
coins.
For every coin that you bet, you enable another
payline. You are paid out for winning combinations
on enabled paylines only.
Light Speed
is a 3-reel 1-line system-wide Progressive slot machine with
a wild symbol. The pay table is displayed on the machine. The
progressive jackpot total is displayed just above the reels,
and re-starts at $700 every time the progressive jackpot is won.
This machine may only be played in denominations of $.25, and
only a 3-coin bet (max bet) allows the player to participate
in the progressive. The Robot symbol is also
wild, matching any non-Light Speed symbol.
You must make a maximum bet (3-coins) in order to qualify for
the bonus part of the game the Light Speed meter, which
is represented by the lights going up both sides of the machine.
When you hit a Light Speed icon in the payline, then
the Light Speed meter is increased. A winning spin then pays
the payout on the payline multiplied by the level reached on
the Light Speed meter. The maximum multiplier for the Light Speed
meter is seven, and once a winning spin has occurred, the Light
Speed meter is set back to one. Win the progressive jackpot when
you hit three laser guns at the top (7x) level of the Light Speed
meter.
Surely when Charles Fey built his first slot machine in 1896 he never
could have envisioned where the contraption would travel and how it would
transmogrify. In fact, for a hundred years his innovation hardly changed
at all, except cosmetically. The external design, consisting of an ornate
metal box was wrapped around the mechanism and became fancier or plainer,
larger or smaller, in attempt to attract the eye. But as always, when
a player primed the machine with coins and pulled the handle, the reels
spun randomly and, governed by stoppers eventually came to a halt. Each
reel was decorated with a variety of symbols that, when matched according
to a pay schedule (printed somewhere on the face of the machine), the
player won; when no matching symbols appeared, the player lost.
Though Fey is given credit as the Father of the Slot Machine, prototypes
existed years before he came up with the idea of converting them into
gambling device--which he believed would enhance the profits on his sales
routes. These early "amusement devices" could be found in saloons where
polite society would not be exposed to them and where proprietors stood
on the edge of breaking the law.
These first apparatuses had a major drawback. They were designed in
such a way that after a certain number of coins were inserted the weight
of these coins would tip the scales and some of the stored coins from
previous play would spill out, thus providing a winner. It didn't take
long for street-smart players and wise guys to figure out that the coins
would come out automatically with a little pushing and shoving and slamming
the machine around. So it was back to the drawing board where clever
builders devised first a metal bar to help prevent "tilting," and then
came up with smaller devices that could be bolted to a counter top or
wall.
Meanwhile, in dignified establishments such as grocery stores and mercantiles,
a similar piece of equipment began popping up and being played by even
the snootiest of patrons. Called the trade simulator, this machine operated
much like other contemporary devices except that the winners produced
could be exchanged or traded for goods within the establishment--thus
the name "trade," perhaps a forerunner to the modern cents-off coupon.
Playing slots was (and is) both a tactile and sensory experience involving
the feel of the coins and the touch and pull of the handle. It involved
the sense of vision, the sense of hearing, and the innate sensation of
anticipation.
Winning and losing depended on a simple mechanism that included symbols
(usually fruit of some kind, perhaps bars and/or sevens, and of course
hearts, diamonds, clubs and spades, Fey's original choice) affixed to
the three reels and a shaft. With ten symbols per reel, the machine was
capable of a thousand possible combinations.
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