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In a modern slot machine,
the odds of hitting a particular symbol or combination of symbols
depends on how the virtual reel is set up. As we saw in the last
section, each stop on the actual reel may correspond to more than one
stop on the virtual reel. Simply put, the odds of hitting a particular
image on the actual reel depend on how many virtual stops correspond to
the actual stop.
In a typical weighted slot machine, the top jackpot stop (the one with
the highest-paying jackpot image) for each reel corresponds to only one
virtual stop. This means that the chance of hitting the jackpot image on
one reel is 1 in 64. If all of the reels are set up the same way, the
chances of hitting the jackpot image on all three reels is 1 in 643, or
262,144. For machines with a bigger jackpot, the virtual reel may have
many more stops. This decreases the odds of winning that jackpot
considerably.
The losing blank stops above
and below the jackpot image may correspond to more virtual stops than
other images. Consequently, a player is most likely to hit the blank
stops right next to the winning stop. This creates the impression that
they "just missed" the jackpot, which encourages them to keep gambling,
even though the proximity of the actual stops is inconsequential.
A machine's program is
carefully designed and tested to achieve a certain payback percentage.
The payback percentage is the percentage of the money that is put in
that is eventually paid out to the player. With a payback percentage of
90, for example, the casino would take about 10 percent of all money put
into the slot machine and give away the other 90 percent. With any
payback percentage under a 100 (and they're all under 100), the casino
wins over time.
In most gambling
jurisdictions, the law requires that payback percentages be above a
certain level (usually somewhere around 75 percent). The payback
percentage in most casino machines is much higher than the minimum --
often in the 90- to 97-percent range. Casinos don't want their machines
to be a lot tighter than their competitors' machines or the players will
take their business elsewhere.
The odds for a particular
slot machine are built into the program on the machine's computer chip.
In most cases, the casino cannot change the odds on a machine without
replacing this chip. Despite popular opinion, there is no way for the
casino to instantly "tighten up" a machine.
Machines don't loosen up on
their own either. That is, they aren't more likely to pay the longer you
play. Since the computer always pulls up new random numbers, you have
exactly the same chance of hitting the jackpot every single time you
pull the handle. The idea that a machine can be "ready to pay" is all in
the player's head, at least in the standard system.
In a modern slot machine,
the odds of hitting a particular symbol or combination of symbols
depends on how the virtual reel is set up. As we saw in the last
section, each stop on the actual reel may correspond to more than one
stop on the virtual reel. Simply put, the odds of hitting a particular
image on the actual reel depend on how many virtual stops correspond to
the actual stop.
In a typical weighted slot machine, the top jackpot stop (the one with
the highest-paying jackpot image) for each reel corresponds to only one
virtual stop. This means that the chance of hitting the jackpot image on
one reel is 1 in 64. If all of the reels are set up the same way, the
chances of hitting the jackpot image on all three reels is 1 in 643, or
262,144. For machines with a bigger jackpot, the virtual reel may have
many more stops. This decreases the odds of winning that jackpot
considerably.
The losing blank stops above
and below the jackpot image may correspond to more virtual stops than
other images. Consequently, a player is most likely to hit the blank
stops right next to the winning stop. This creates the impression that
they "just missed" the jackpot, which encourages them to keep gambling,
even though the proximity of the actual stops is inconsequential.
A machine's program is
carefully designed and tested to achieve a certain payback percentage.
The payback percentage is the percentage of the money that is put in
that is eventually paid out to the player. With a payback percentage of
90, for example, the casino would take about 10 percent of all money put
into the slot machine and give away the other 90 percent. With any
payback percentage under a 100 (and they're all under 100), the casino
wins over time.
In most gambling
jurisdictions, the law requires that payback percentages be above a
certain level (usually somewhere around 75 percent). The payback
percentage in most casino machines is much higher than the minimum --
often in the 90- to 97-percent range. Casinos don't want their machines
to be a lot tighter than their competitors' machines or the players will
take their business elsewhere.
The odds for a particular
slot machine are built into the program on the machine's computer chip.
In most cases, the casino cannot change the odds on a machine without
replacing this chip. Despite popular opinion, there is no way for the
casino to instantly "tighten up" a machine.
Machines don't loosen up on
their own either. That is, they aren't more likely to pay the longer you
play. Since the computer always pulls up new random numbers, you have
exactly the same chance of hitting the jackpot every single time you
pull the handle. The idea that a machine can be "ready to pay" is all in
the player's head, at least in the standard system.
.
2. Verify that you have credits in the credit window.
3. Press "Bet1" "Bet2" "Bet3" "Bet4" or "Bet5" (5coins), depending on how many coins you want to bet, then "Spin", it will start spinning automatically.
GET STARTED:.
1. Whatever the number of lines you are playing, only the first three reels will be spinning.
2. When the reels have stopped, you have the possibility to keep 1, 2 or 3 symbols.
Click on "HOLD" to keep the symbol(s).
3. The symbol(s) you have kept will be duplicated on the other played lines (after the respin).
4. Click on "RESPIN" to finish the game.
Slot machine as we know them today are the result of the machine manufacturers applying new technology to one of the most popular forms of gambling.
I think we should all remember that exposure to any form of gambling should be limited to responsible adults of legal age.
Slots have been described as captivating by many gamblers who choose this type of gambling as their game of choice. Advertisers have been banned from using sublime seduction to induce the consumer. It is about time that slot machines be very carefully examined by experts to determine exactly what the gamblers find to be captivating about the slots.
Defining Slots-For-Tots.
The new Millennium has begun with a new controversy for legal gaming: whether some slot machines might be unduly attractive to children.
The issue became news in October, 1999, when the Nevada Gaming Commission (ANGC@) made public its growing unhappiness over gaming devices with cartoon themes. In December, the NGC circulated proposed regulations. On January 27, 2000 the NGC met and adopted amendments to NGC Regulation 14, prohibiting slot machines with themes derived from products marketed to children.
The mass media loves stories like this. Headlines of AChildren At Risk!@ always sell papers, especially tabloids. Television news shows want action and color: one slot machine is worth a thousand talking heads. Even radio could get in on this story, throwing out familiar names, like Betty Boop7 and South Park7.
Gambling is a sexy issue, so long as it does not get too complicated. It also gives rise to strong emotional reactions, especially from its opponents, the Aanti's.
The enormous success of Wheel of Fortune7 led manufacturers to look for other well-know brand-names. The issue over age-appropriate gaming devices was inevitable, since so many of our best-loved trademarks come from our childhood: Monopoly7, The Three Stooges7, Elvis Presley7. The whole point of branded slots is to tap in to our warm, fuzzy feelings of nostalgia. Such selling-by-association is certainly nothing new: movies like Star Wars7 may make more money from toys and other products than from the movie itself. But it is relatively new to legal gambling.
Regulators face a myriad of problems when an issue like kiddie-theme slots is raised in the press.
It would be natural to think the first question to be resolved is whether the problem really exists This is not as easy as it seems. Exactly how does one discover whether children are being unduly enticed into gambling by machines with themes?
What is the standard? Would it be enough to show that merely one child in the country put money into a particular slot machine? How do we prove that the child would not have made the bet, but for the lure of the brand name?
It is very difficult to show that something is true beyond any doubt, like the claim that certain games create underage gambling. But it is nearly impossible to prove the opposite, that something is not true. What evidence would you use to show a slot machine is not unduly attractive to children?
Since we are forced to deal with probabilities, should regulators be concerned if there is only a slim possibility the claim is true? For a politically explosive issue like this, regulators will, often unconsciously, follow the path with the least downside risk to themselves.
If regulators ban certain slots that should not have been banned, the loss to casinos, manufacturers and players is small and difficult to measure. But, if they allow a device they should have outlawed, there is the possibility of scandal B such as pictures of kids playing slots on national T.V. B that will raise questions about the regulators' own competence.
Although there may be a bias in favor of imposing new standards, in the name of protecting children, there is also a bias against making any new rule. The first question a good regulator, or lawyer representing an interested party, will ask is whether these regulators have the power to issue regulations such as these.
Major constitutional challenges make news. But the day-to-day world of making regulations involves questions of procedure and delegation.
What procedures should the regulators use to guarantee due process -- that all interested parties have a fair and equal opportunity to have their say -- not just now, but when new machines are invented in the future? The easiest format is to allow presentations of evidence and arguments at hearings open to the public.
The delegation doctrine is also fundamental to our democratic system. Regulators are appointed, not elected. The only power they have is the specific, limited power given them by the legislature or governor.
The NGC found a law passed by the Nevada Legislature to justify its action. Section 463.350 of the Nevada Gaming Control Act makes it a crime for a licensed operator to allow anyone under 21 to gamble. The NGC declared its new rules Awill further the enforcement of 463.350 by establishing standards for gaming device themes.
Is it necessary to have a prohibition on these games at all? Regulators of riverboat casinos, which can easily prevent any child from boarding, will probably find it unnecessary to issue new rules about gaming themes. In other cases self-regulation will work: You are not going to see any Pokemon slot machines.
How does a regulator define what games are prohibited? A rule that simply lists cartoon characters and other kiddie attractions, obviously will not work: there are too many and they are constantly changing.
The NGC had to take three pages to describe what themes it was making illegal. The regulators used a mix of general statements and specific examples. Banned are themes Abased on a product that is currently and primarily intended or marketed for use by persons under 21." These include TV programs, cartoons, books, board games, movies and video games less than 21 years old with AG@ and similar ratings.
Exceptions are allowed where Athe theme is attractive to adults because of its nostalgic appeal.@ The regulators also gave themselves the power to Arestrict the time, place and manner in which an approved gaming device may be displayed.@ And they grandfathered-in Aany themes that were used in connection with gaming devices@ already approved.
Being a regulator may seem like child=s play, but usually it is hard work.
[Professor Rose can be reached at his Web Site: www.GamblingAndTheLaw.com]
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